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Risskelold Krater Field

From Taerel Worldbuilding Wiki
Place
Place Name:
Risskelold Krater Field
Biome:
Krater Field
Size:
Unknown
Continent:
Unknown
Subcontinent
Unknown

History

Historical Overview

History by Age

Stone Age: Before 1E 0

Copper Age: 1E 1-1E 2200

Bronze Age: 1E 2200-1E 4400

Iron Age: 2E 0-2E 700

Ancient Age: 2E 700-2E 2200

Middle Ages: 3E 0-3E 2050

Early Modern Age: 3E 2050-3E 2600

Industrial Age: 3E 2600-3E 2700

Machine Age: 3E 2700-3E 2800

Atomic Age: 3E 2800-3E 2850

Space Age: 3E 2850-3E 2875

Information Age: 3E 2875-3E 2900

Genetic Age: 3E 2950-3E 3000

Awakening Age: 3E 3000-3E 3415

Twilight Age: 4E 0-4E 500

Geography

The Risskelold Krater Field is a vast landscape that stretches from horizon to horizon. In the days before it was barren and empty, the land was beautiful and rich in nutrients. After the meteors wrecked the land, the lakes turned into the deepest craters, and the rolling hills of the forest turned into gigantic mountains. The land is dry and brown. Since the lakes dried up and the forest disappeared, rain rarely falls. Every few centuries, rain clouds will form and shower the lands. It doesn’t storm for long, but the small amount of rain that does come floods the area, due to the lack of trees.

This rare rainfall is what allows small patches of dirt and grass to grow, but these are few and far between. The regular earthquakes are what actively shape the current topography of Risskelold Krater Field. The quaking land turned the hills into large, looming mountains. Earthquake’s were also the cause of the Draoldeld finding a home in the field, as the natural disaster created caves that were quite hospitable to the clan. These colossal mountains are the only landmarks of the krater field. The mountains lack the ores found within the kraters, and are entirely made of dry, hard rock.


Rock that made up the mountains was loose, and rockslides were common. When they did occur, it could be heard across the fields and the fallout could be seen by anything that happened to be nearby. Unlike the earthquakes, rockslides occurred frequently and never displayed a pattern of happening seasonally. Where the small patches of grass and dirt were, man-made structures could be found. Littering the land were the remnants of small hamlets, temples, and roads. More signs of life lay underground. On a lighter note, homes, artwork, and tunnels connecting those aforementioned homes could be found.

In addition, located beneath some of the deeper kraters, a spring of freshwater could be found. On a darker note, bodies and military equipment could be found beneath the surface; bodies of soldiers from warring nations and bodies of clan members who got caught in the rubble and disaster of an earthquake. The military equipment normally found use by whoever discovered it, but the bodies remained put; never given proper burial, and left to become another dead thing in the krater field. The ground was rich in ore, coal, and metal, as previously mentioned.


That is what brought the different peoples to the Risskelold Krater Field in the first place. The metals were strong and assumed to have come from space when the meteors crashed down. The ores and coal were theorized to be there after the hit, when the natural landscape was destroyed. Finally, the little patches of dirt that could be rarely found were rich in nutrients from the biome that had once occupied the land. Because they were so rich in nutrients, some of the people that tried to inhabit the land were able to grow a few crops to sustain themselves.

Plants

There is very little flora and fauna to be found in the Risskelold Krater Field. The land is very dry and rocky, and rain rarely falls. However, a few plants have adapted to be able to survive the harsh landscape. These plants are tucked away within the terrain, and are frequently overlooked by desperate travelers. Dinyaoslri is the most common plant that can be found. It grows on the rims of the deeper kraters. This plant has adapted to live in a dry climate, so it requires very little water to survive. Due to a lack of rainfall, the water the dinyaoslri needs can be found underground, beneath the krater.

The dinyaoslri plant is brown in color and covered in spikes. The overall shape can be described as circular, as the main body where the spikes protrude from is a sphere. Within the main body lies water, however getting into it is not an easy task. Overall, the dinyaoslri is one of the rare plants that can survive in the dry climate. Besides the dinyaoslri, little else can survive the kraters. High up on the mountains, however, weeds and bits of grass could be found growing in-between the rocks. The higher elevation and lower oxygen levels are exactly what the champtau grass needs to grow.


Upon first glance, the champtau plant looks dead. It is brown and color, and looks dehydrated. However, this plant is very much alive. The champtau requires the same two things that any plant life needs to survive: sunlight and water. The high elevation in the mountaintops is where it gets the water, as even in barren land the taller mountains can get some snow. The lower oxygen levels is what causes the fragile appearance. Tufts of the champtau are long and thin since they don’t get enough oxygen. This plant is high in nutrients and can support any lifeforms that consume it.

Climbing to the elevation that it grows at is a treacherous task, but anyone lucky enough to survive the climb is rewarded with a champtau treat. The Risskelold Krater Field has a tough time supporting life. So, the dinyaoslri and the champtau are really the only two notable plants that exist in the landscape. There are various patches of dirt and grass among the rocky terrain, but they’re very standard and not noteworthy. The plant life that evolved to survive in the climate, the plant life native to the area, is limited. This is what makes the land so barren.


More plant life, means more life overall; this includes animal life. Animals do live in the Risskelold Krater Field, but one has to look hard and carefully for them. These creatures feed off the limited plant life. While the flora and fauna isn’t the prettiest, it is an essential part of the limited ecosystem. Plant life in the krater field is not meant to bring visitors, but to repel them. It blends into the dry, brown scenery to ensure its own survival.

Animals

To the exhausted and desperate traveller, the Risskelold Krater Field hosts no life. To be fair, there is very little life present, but it is there. Among the rocks and and dust, creatures roam looking for food and fighting to live in the harsh land. One of these creatures is the four-legged terror ki’wicta. The ki’wicta were the most recent animals to adapt. They originally came from far away forests in search of food. Ki’wicta have long, sharp teeth, brown fur, stand at only a meter high. It has been shared that they are very quick on their feet.

Since little grows naturally in the krater field, the ki’wicta had to evolve into scavengers. They were forced to learn how to store the water found in the dead things they consumer and make it last for many months. Since storage of water is so important to their survival, the ki’wicta have to hibernate. Zu’aans and kin’toni that had fallen victim to the harsh geography of the Risskelold Krater Field became the meals, and sustenance, of the ki’wicta. These creatures spend most of their time in the caves made by earthquakes. Then, once the earthquake season beings, they leave their homes in search of food.


Earthquakes were the driving force of the ki’wicta evolving to be quick on their feet; they often had to dodge earthquake debris. They’re scavengers with an incredible sense of smell that is able to seek out the dead zu’ann and kin’toni, and feast on their remains. When the earthquake season is over, they search for any leftovers before seeking out new caves that they can hibernate in until the next earthquake season. A friendlier creature that lives in the dry wasteland of Risskelold Krater Field is the contono. These creatures adapted to their environment long ago, and have learned to thrive.

They are small creatures, no bigger than a palm of a hand, and have brown scales. The contono live in the mountains and feed on the champtau plant. The brown pigment of the plant is what gives the contono their color. Contono are benign creatures, and have no predators, so they multiply quickly. Unfortunately, there is not enough champtau to sustain a growing population, and many contono end up dying due to starvation. These creatures get their water from snow runoff. Contono are very good climbers and can scale the gigantic mountains in a few hours.


They have spent centuries in the rough krater field and have found a way to live as well as possible in a short time. The krater field does host a few other creatures like insects. Mostly the ground dwelling insect mrow that lives amongst the rubble. There just isn’t enough plant life to be able to support a large ecosystem. The animals that live in the Risskelold Krater Field avoid one another, as fighting is taxing and wastes resources that are already hard to come by. All creatures in the krater field isolate and keep a low profile.

Historical Timeline of Ages

Age Name Dates Controller
Stone Age Before 1E 0 Unknown
Copper Age 1E 1–1E 2200 Unknown
Bronze Age 1E 2200–1E 4400 Unknown
Iron Age 2E 0–2E 700 Unknown
Ancient Age 2E 700–2E 2200 Unknown
Middle Age 3E 0–3E 2050 Unknown
Early Modern Age 3E 2050–3E 2600 Unknown
Industrial Age 3E 2600–3E 2700 Unknown
Machine Age 3E 2700–3E 2800 Unknown
Atomic Age 3E 2800–3E 2850 Unknown
Space Age 3E 2850–3E 2875 Unknown
Information Age 3E 2875–3E 2900 Unknown
Genetic Age 3E 2950–3E 3000 Unknown
Awakening Age 3E 3000–3E 3415 Unknown
Twilight Age 4E 0–4E 500 Draoldeld Tribal Zu'aan


Place

This article is written by Vanessa Margo. Copyright 2026 Vanessa Margo. All rights reserved.