Whir Boreal Wetland
History
Historical Overview
History by Age
Stone Age: Before 1E 0
Copper Age: 1E 1-1E 2200
Bronze Age: 1E 2200-1E 4400
Iron Age: 2E 0-2E 700
Ancient Age: 2E 700-2E 2200
Middle Ages: 3E 0-3E 2050
Early Modern Age: 3E 2050-3E 2600
Industrial Age: 3E 2600-3E 2700
Machine Age: 3E 2700-3E 2800
Atomic Age: 3E 2800-3E 2850
Space Age: 3E 2850-3E 2875
Information Age: 3E 2875-3E 2900
Genetic Age: 3E 2950-3E 3000
Awakening Age: 3E 3000-3E 3415
Twilight Age: 4E 0-4E 500
Geography
The topography that has existed in Whir Boreal Wetlands has always been the same, really. The only changes that occurred were the ones caused by the Rilpertiadanbur. Besides that, the area has always been a basic wetland. Whir is not located directly next to an ocean, but it is within a day’s walking distance. However, if one were to go beneath the water, one would discover that the ocean can be accessed through the wetlands. When the kin’toni clan had decided to move under the water and start establishing communities below the water’s surface, they discovered the ocean and wetlands were connected.
In some areas, the connection was just through open water. Swimming below the wetlands, one would eventually find oneself out in the middle of the ocean. In other areas, though, the ocean and wetlands were connected through underwater cave systems and channels. The many great lakes, marshes, and ponds of the frigid Whir were all salt water. Now that the kin’toni clan was able to truly dive deep, they had discovered the true reason as to why. It is fact that all of the bodies of water located in the Whir Boreal Wetlands connect to the ocean in one way or another.
A top of the wetlands, there are a few small buildings that comprise the small village that once belonged to the former zu’aan tribe. Some, now kin’toni, members still live there, but only in the homes closest to a body of water. The buildings are rather quaint. The Rilpertiadanbur were more focused on the water rather than building up their community. It is underneath the surface of the water where the kin’toni clan really thrives. Deep in wetlands, in the water, a small kin’toni settlement has been established. These buildings are nothing spectacular, but they are far better than the buildings found on the surface.
Some of the buildings found in the community are; a large research outpost, a large main base, and small homes that surround the first two buildings. In these homes, the water-dwellers of the kin’toni clan live. The research base is used in an attempt to quench the never-ending thirst for knowledge about the water that the kin’toni clan has. This research base is used to help expand their knowledge in any way possible regarding the waters and what the water is home to. The base found down there is an area where meetings and gatherings can occur.
Some of the Rilpertiadanbur do not enjoy the new lifestyle bestowed upon them and act in ungrateful ways. So, some meetings occur in the large base to decide what to do with them. The base will also serve as a gathering place when the kin’toni clan has discovered something new, or have reason to really celebrate. Since moving underwater, the kin’toni clan has really built up the area beneath the surface. To them, the mutation of being a kin’toni has only bettered their lives, giving them access to a whole new world.
Plants
In Whir Boreal Wetland, plants are in abundance, both above and below the water’s surface. A plant that grows on top of the surface of the water, just one of many, is the nasinale. Nasinale are an aquatic plant, so they need to grow in water, but not underneath it. It is also an herb, and when the kin’toni clan were zu’aan’s, it was commonly used in their many dishes. The nasinale is a bright green plant that can be found growing in the shallow swamps sparsely located throughout Whir. On the green plant, white flowers will sometimes bloom.
Whenever the first snow falls, that is when the white flowers will fully be in bloom. Nasinale are native and local to the Whir region, as they are only able to grow in cold wetlands. The plant itself is very leafy and produces a fresh aroma. They grow in bunches which gives the illusion the nasinale is a bush. However, nasinale grow from stocks that root in the water, not from bushes that root in the ground. Other plants in the Whir area are found growing underneath the water. Seaweed is a common sight beneath the surface of the water. The seaweed found in Whir, however, is a tad unusual.
Actually, most of the underwater plant life is a little peculiar. The Whir seaweed, informally named, appears to be regular seaweed when being hit with light. At night time, or if it is growing beneath a land mass, the Whir seaweed is bioluminescent. The seaweed of Whir lights up the area in glowing blues and greens. Besides being bioluminescent, the Whir seaweed is just regular seaweed. It produces oxygen, provides shelter to fish, and is an important part of the underwater ecosystem. Whir seaweed is commonly farmed beneath the surface of the water by the kin’toni clan.
When not glowing due to its bioluminescence, the Whir seaweed grows in a few colors. The most common of colors are green, red, and yellow. Yet, when they are in the dark, the Whir seaweed will always glow a green or blue, regardless of the regular color of the seaweed. The kin’toni of Whir, even while they were zu’aan, lived uncharacteristically long lives. This is due to an enzyme found in one of the plants beneath the water. This plant is called rein’ai. The enzyme is most potent and has the greatest effect under the water. When the clan was a zu’aan tribe, the only way they benefitted from the enzyme was when the region would freeze over.
The way the enzyme is released is through a gas. So when the region would freeze and then melt, the gas would be released and raised to the surface, ultimately affecting the zu’aan people, and extending their lives. The enzyme found in the rein’ai plant was only discovered due to the research facility created by the kin’toni clan, located underneath the water. Had they never tested the rein’ai plant, their greatest discovery would not have occurred.
Animals
Even though Whir has been around for a long time, had has remained relatively the same throughout it, not many animals live on the surface of the Whir region. To find the animals that inhabit the region, one would have to dive beneath the surface to see a vast array of creatures. One common trait that will be found throughout all of the animals in Whir, is that they all have a thick layer of fat on them. The waters in the region are frigid and frequently reach temperatures that are sub-zero. The layer of fat on the animals helps to keep them warm in the ice-cold water.
The main predator of the Whir waters is the lamnopis. Lamnopis have a dusky grey color to them on their topside and bright white color on their bellies. They are strong swimmers with a wide vertical tail. This sea creature grows to be an average of 10 feet long, but some have been recorded as being 15 feet in length. In their larger mouths are rows of sharp teeth. These teeth help the creature tear into any fish or medium-sized sea creature that it would like to. Lamnopis are the most hunted creatures by the kin’toni, but not so much so that their population is drastically affected.
Lamnopis are affected by the enzyme found in the water and usually live to be about 60 or 70 years old. While this creature is not a predator, its appearance would suggest otherwise. The unowa sea creature is a large fish that gets to be 30 feet long. They mostly stick to the ocean rather than the depths that exist underneath the Whir land, as on their heads is a large and sharp horn. There is much speculation as to what the horn is used for, and the kin’toni clan came to the conclusion that the horn acts as a guide for the unowa. Unowa have terrible eyesight and so keeping an eye out for predators can prove to be quite the challenge.
The shark tusk that sits atop their heads helps to keep predators away. The unowa feast mostly on smaller fish and seaweed. However, if the lamnopis were to attack the unowa, and the unowa used its horn in self-defense, the unowa have shown no signs of being against a lamnopis meal. The rosmarus animal is both a sea and land dweller. While they have shown signs of preferring the land, the rosmarus does enjoy being in the frigid waters. Rosmarus are big creatures, not in length but in girth. They have been known to be quite the chunky creature and are always on the lookout for their next meal.
They have brown skin covered in light peach fuzz. Extending from their mouths are two long tusks used to help them catch fish. Rosmarus are known to be rather docile creatures and don’t really interact with the world around them, save looking for their next meal to feast upon.
Historical Timeline of Ages
| Age Name | Dates | Controller |
|---|---|---|
| Stone Age | Before 1E 0 | Unknown |
| Copper Age | 1E 1–1E 2200 | Unknown |
| Bronze Age | 1E 2200–1E 4400 | Unknown |
| Iron Age | 2E 0–2E 700 | Unknown |
| Ancient Age | 2E 700–2E 2200 | Unknown |
| Middle Age | 3E 0–3E 2050 | Unknown |
| Early Modern Age | 3E 2050–3E 2600 | Unknown |
| Industrial Age | 3E 2600–3E 2700 | Unknown |
| Machine Age | 3E 2700–3E 2800 | Unknown |
| Atomic Age | 3E 2800–3E 2850 | Unknown |
| Space Age | 3E 2850–3E 2875 | Unknown |
| Information Age | 3E 2875–3E 2900 | Unknown |
| Genetic Age | 3E 2950–3E 3000 | Unknown |
| Awakening Age | 3E 3000–3E 3415 | Unknown |
| Twilight Age | 4E 0–4E 500 | Rilpertiadanbur Kin'toni Clan |
| Unknown | Unknown | Unknown |
| Unknown |
|
Unknown |
| Unknown | Unknown | Unknown |
This article is written by Vanessa Margo. Copyright 2026 Vanessa Margo. All rights reserved.