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Oughray Boreal Rockland

From Taerel Worldbuilding Wiki
Place
Place Name:
Oughray Boreal Rockland
Biome:
Boreal Rockland
Size:
Unknown
Continent:
Unknown
Subcontinent
Unknown

History

Historical Overview

History by Age

Stone Age: Before 1E 0

Copper Age: 1E 1-1E 2200

Bronze Age: 1E 2200-1E 4400

Iron Age: 2E 0-2E 700

Ancient Age: 2E 700-2E 2200

Middle Ages: 3E 0-3E 2050

Early Modern Age: 3E 2050-3E 2600

Industrial Age: 3E 2600-3E 2700

Machine Age: 3E 2700-3E 2800

Atomic Age: 3E 2800-3E 2850

Space Age: 3E 2850-3E 2875

Information Age: 3E 2875-3E 2900

Genetic Age: 3E 2950-3E 3000

Awakening Age: 3E 3000-3E 3415

Twilight Age: 4E 0-4E 500

Geography

The Oughray Boreal Rockland is a large area to the West (and slightly south) of the Wlaic Old Taiga. There is a forest on the Western side of Wlaic that partly enters the Rockland region. For the most part the Oughray is true to its name that it is a rock land. The grand majority of the region is rough and rocky terrain; so much so that unaltered, most merchants and travelers would ignore or plan to go around the region seeing it as being too energy and resource costing to attempt crossing. Lang’s passing through the region was a rare occurrence for the area, as he was not originally familiar with the area as he made his way to Wlaic.

Oughray is made up of many hills; a good portion of which were sized closer to small mountains than hills. There are scattered small grove like forests in the region on the softer sections of the soil found between the larger rock formation. The rock formations that are not part of the hills or mountains create various outcrops in the area, allowing for some small ponds and lakes to form in the coves beneath the area. Some of the areas are at a higher elevation creating small streams and brooks that end up flowing underground along many of the metal veins that would later be opened up for mining.


The stones hold the coolness of the night for long period of the day, which often creates a misty fog like environment until about mid-day. The various rock coloring and outjuts also gave the region a unique wild look which caused a draw for many artists as well. One of the smaller less known markets of the region was paint making, using some powderized stones from the region to make various types of paints, which the artists would often use to create an exact color match to those in the region.

When first coming to the region the Washati people found the emptiness was surprisingly soothing, an effect from the only sounds being nature. Sometimes it would be extremely quiet and feel more eerie than soothing. It was in part due to some of the rock formation that created a whistling or resonance at a frequency that would trick the brain into feeling unsettled to complete fear. When they started altering the land though, they unknowingly eliminated the areas causing the frequency. They also took the tranquil nature of the region for granted, as it quickly became louder and more active the more they expanded.


One of the first things that was created in the region was mines and quarries for various stones and valuable metals like gold, silver and iron. Made a little before and simultaneously was their homes. For the few in the initial settling group, the amount of wood in the region was more than sufficient. With roads made in the region and more people that became a problem. War and battles broke out with the Wlaic Old Taiga region, which was situated East and a little North of the Oughray. The Vesia region came into being during the battles, and was the new major source of conflict for the region.


They were rarely successful in battle and over time the Vesia managed to whittle away a significant amount of the Eastern border of the Oughray region.

Plants

The Oughray Boreal Rockland has a large selection of plants, though they grow in small groups throughout the region. The area is largely rocky, with smaller clumps of soil visible in between gaps in the rocks; most the plants in the region grow from between the cracks. When the Washati started making mines and quarries, they would clear out the plants of the area so that they could have a clear region to work- they would also pull any plants that attempted to take advantage of the open soil. One of the plants in the region is the Phaeda tree.

There aren’t many in the region, due to the rocky nature of the land making it extremely difficult to become established in the area. Where there would be large gaps in the rocks, or open ground there would be small patches of trees- ranging from two to a dozen trees. Often, there were more trees that would be long or recently dead and starting in the process of petrifying- making the wood useless to the Washati for building. The Phaeda has a unique appearance in the region- due to the various paths that the plants have to take through the rocks, they all adapted in a similar manner.


When emerging from the rocks, the branches are extremely twisted, sometimes curling into a spiral and covered in a smooth red like skin. The skin stays on the tree until it is broken, either from being thinned out by the wind over years or by animals scratching through the coating. The skin, when the tree is growing from between the rocks, acts as a thick protective coating so that the soft bark is not scratched or broken open before the plant is established enough to be able to fight off any infection. Beneath the skin is a majorly smooth white bark with wave or stripe like patterns on it from the twisting growth.

The Phaeda is able to grow in enough quantity in the region that it is considered to make a small forest in the Oughray. Other plants natural to the region were small single stock wild flower type plants, as well as wild grasses. They would often grow at the bases of the Pheada trees or scattered on the open soil. The Washati paid them little to no attention as long as they did not interfere with their agriculture. There were various gods that were worshiped in the region, though there were two specifically pertaining to plants that worked together for farming that had crops names after them.


The first was the God of Agriculture Esbris; the plant is named tyaethestirgue, though it’s simply commonly refereed to as ‘Esbris’s crown’. The tyaethestirgue plant is a ground cover vegetable type plant, with its vines often growing in circular patterns like a crown. They do this because in the past the plant did not have the horizontal growing space it required and would coil loosely up other plants’ (namely tree types) bases for additional space. In their own patches, they continue with the coiled growth, though it is now in on its own vines creating the circular woven crown Washati identify Esbris with.

The second is the God of Rain Rolis. The tsix plant is another vegetable like plant; it lacks the ability to create its own nutrients though, so it must harvest it from other plants. Instead of acting like a parasite though, the Tsix plant acts as an additional water source; both directly and indirectly. It has hollow tube like growth that flare out at the top, creating a funnel like shape. These deliver water to the other plant’s roots, the other way the tsix connects itself into the other plant’s circulation system. From there it funnels some of the nutrients while cycling out its stores of excess water as a replacement.


This earned it the nickname ‘Rolis’ irrigation’.

Animals

The Oughray Boreal Rockland has many insects in the region. Due to the rocky nature of region, most of the creatures in the region are moderately small or can fit into small crevices between the rocks. Chasak is a scavenger type bird in the Oughray region. The bird itself does not have any true way of effectively killing prey, so it relies on the remains from other animals as its major food source. Due to this, the chasak does not have any set type of usual prey, and has even been known to consume remains of its own species before. Chasak is a mid-sized bird, with speckled feathers that mimic the stones in the region.

They make their nests in the trees, stay flying for many hours in search of their meals. Their feathers and wings are specifically designed for gliding, allowing for little energy to be wasted while in the air, as even after finding a meal there is little left to scavenge from. One of the common animals left over was the Saedai. The Saedai is a long black snake type creature that grows about 4 feet in length. Unlike others in the region, the Saedai mates for life- or at least stays with one partner as long as the other mate is alive.


Their underbelly is either yellow or a red-orange depending on if the snake is male or female. The females of the species excrete a toxin from between their scales when threatened that in a high enough dosage can cause paralysis and organ failure. The chasak is one of the creatures in the regions that has built up a tolerance to the toxin, as it can last on the saedai’s skin for days after secretion and death. Due to the secretion, the Saedai otherwise is completely harmless; they have no fangs and can only unhinge their jaw to about an extra half height from extremely tough solid scales protecting the Saedai head.

While unable to expand much, the saedai’s head is capable of compressing a great deal to be able to fit into crevices in the range of half an inch tall. Because of this, they make their homes in the large rock formations, but have had to start improvising to beneath the Washati homes when they started breaking ground to make mines and quarries. While displacing their homes, it did not hurt their population as there was more than enough food for them and were fine to share their new homes as long as they had a mate.


The beodasuphos is often the meal of saedai. It is a large beetle like insect that can grow to about half the width of a zu’aan hand. It has cicada like wings, and a small set of pincers. The Beodasuphos uses the pincers to eat its way into the trees and wood in the region. It can only fly in short bursts, forcing it to land often, where the Saedai gets the chance to easily catch it. The beodasuphos is often seen as a pest for all the damage it causes and was killed on sight as it ruined wood which was in limited supply. The Washati after realizing that the saedai kept the beodasuphos population in check begrudgingly accepted their presence under their homes instead of removing them as they had before.

Historical Timeline of Ages

Age Name Dates Controller
Stone Age Before 1E 0 Unknown
Copper Age 1E 1–1E 2200 Unknown
Bronze Age 1E 2200–1E 4400 Unknown
Iron Age 2E 0–2E 700 Unknown
Ancient Age 2E 700–2E 2200 Unknown
Middle Age 3E 0–3E 2050 Unknown
Early Modern Age 3E 2050–3E 2600 Unknown
Industrial Age 3E 2600–3E 2700 Unknown
Machine Age 3E 2700–3E 2800 Unknown
Atomic Age 3E 2800–3E 2850 Unknown
Space Age 3E 2850–3E 2875 Unknown
Information Age 3E 2875–3E 2900 Unknown
Genetic Age 3E 2950–3E 3000 Unknown
Awakening Age 3E 3000–3E 3415 Unknown
Twilight Age 4E 0–4E 500 Washati Kin'toni Clan
Place

This article is written by Crystal Iris. Copyright 2026 Crystal Iris. All rights reserved.