Emeorm Kin'toni Clan
Swamp people, lurk in dark damp places
History
The Emeorm kin'toni tribe were during their pre kin'toni days a simple folk who lived in the hot tempestuous southern areas deep in the countryside, farmers who lived off the land. When they were first disease ridden they thought they had extreme levels of flu and drank copious amount of strong liquor and went to sleep, an old wives tale remedy many centuries old. Of course, when they woke up they were kin'toni and cursed with the kin'toni plague. With strong alcohol swimming around their veins when they were changed this is the way they have stayed, volatile, lacking of any sense, psychotic and weird.
Fearing for the worst and confused as to what was wrong with them they ran deep into the wilderness when they first became kin'toni and hid out in the swamp lands. Soon this became a way of life for them and they made the dense southern swamp lands their lair. The swamp landscape is a long sprawling one and they travel up and down its length and bredth in search of zu'aan blood which they have a never ending thirst for. Gluttonous, evil and insane this clan are renown for their endless slaughtering of any poor misfortunates that find themselves in swamp areas.
They have been known to fight amongst their own numbers over zu'aan they catch and many clans that have ever challenged them have met with a swift and violent destruction. After the first decade of their turning, they became to be known as a murderous and twisted clan, a danger to zu'aan and other tribes, eternally drunk and driven mad they could never tell the difference between zu'aan and other other kin'toni tribes. Anyone who stumbles on their path would be attacked. There have been a few battles in their swamplands from other clans, but on the whole they are considered far too insane to bother with.
Anyone who has ever attacked them has been destroyed mercilessly. They stay in one area of the swamps until all zu'aan resources are depleted. They have never been known to venture to far away from the swamps. After three decades it became well known that they owned the swamps and zu'aan and other kin'toni clans knew it was best to stay well away from these places.They often fight amongst themselves. They have never had a leader as such as they are too impetuous and insane to ever trust anyone to lead them anywhere or organise them in anything. The only thing that has ever united them is there deep seated mistrust for the rest of the world.
Being a clan with no real goals other then feeding of zu'aan blood they have maintained a status quo in the many decades they have been kin'toni. Never venturing too far from the outskirts of their swamp land. Yet traveling up and down the swamplands themselves, which is a massive stretch of land, they have never accomplished anything of any notable interest. Although feared by many throughout the land, they also have a reputation for being stupid as well as insanely aggressive. They have destroyed many of their own in ridiculous and often dramatic arguments.
They have become infamous over the decades as a highly aggressive and insane clan to be avoided at all costs
Biology
Light blue irises with black sclerae and crescent pupils Technically they are constantly intoxicated due to the face that with the first 48 hrs of their transition to kin'tonim they were all intoxicated on strong liquor, so their bodies perpetually have all the hallmark signs of being drunk. They are somewhat off balance, have slurred speech, massive amounts of energy, are always feeling ravenous and no amount of zu'aan blood can ever satisfy them. They have also a very short fuse in their brains and have extreme mood swings, are prone to violent outbursts and jump into arguments very easily.
They often fall unconscious without warning. They do not feel pain and are always over stimulated. Soaking in wet swamps lowers their temperature and acts as a calming agent to their metabolisms and can level them out when their insanity levels have peeked too high. They sleep in swamps just below the surface, as the liquid puts them into a calming state, not fully sobering them as their bodies are perpetually dysfunctional in an intoxicated manner, but the liquid calms them enough for them to be rendered unconscious and rest during the daylight hours. After having been decapitated, their bodies will run around in circles.
And can be exceedingly dangerous, lashing out wildly with long claws and randomly grabbing and smashing things. The most successful means of destroying them is by setting fire to them. This will destroy them instantly Their internal organs are spongy and acidic, often making disgusting noises. They suffer from extreme build ups of toxins in their bodies, another factor that adds to their constant state of aggression. They will try to devour anything, even though only zu'aan blood sustains them. Adrenalin rush and blood is pumped through their system at a very fast rate so that they become very fast and violent.
They have enhanced sense of taste and smell. Their vision is very good. They have awful motor skills and cannot even walk in a straight line, however when they are put into a higher state of aggression their bodies have a huge rush of adrenaline. Their blood is blue. They have colossal strength, but a lack of physical feelings, so their bodies often collapse with exhaustion, without warning.
Culture
Their culture seems to revolve around fighting, shouting and generally being obnoxious to one another. They are violent, brutal, argumentative and have very short fuses, prone to flying off the handle at any given moment. They are individually territorial and will fight with each other over anything as simple as a patch of land that they happen to be sitting on. Often they have disagreements with each other and typically they will then engage in a fight. The severity of the fight depends on the severity of the argument and can range from anything from a fist fight to a knife or sword fight and in the case of the later.
This is a fight which will continue until one of them is destroyed. They often fight over the rights to hunt zu'aan pray and in cases when the hunting only gives one or a few zu'aan prey, the clan members will fight each other and the winner will win the rights to drink the body. It has been known for zu'aan to make good their escape whilst the clans people fight over them. They are a physical and barbaric tribe and operate on a survival of the fittest model. Who ever is strongest are more likely to succeed in the tribe. They are perpetually in chaos and have no laws.
Disagreements are sorted out immediately by violence. The right to special privileges are based on power struggles. Those who feel they deserve a higher rank in the clan will start a fight with their superiors. There is no prolonged thought or a legal procedure during power struggles, they merely attack each other until one is either unconscious or destroyed. They have a lot of the same mannerisms as large monkeys. They are tribal and impetuous. The hiercharcy is based on physical dominance and strength. They have no enjoyment of literature, history or mythology.
They believe that the past is useless and that the future is irrelevant. The only important thing in life for them is right now, this very moment. Also as their molecule structure maintains a constant level of intoxication in their bodies, they find it difficult to even remember what happened yesterday, let alone five decades ago. Their entire cultural structure revolves around strength and immediate gratification. For entertainment they often make up songs or talk loudly at one another. They enjoy to also have sporting events where they will wrestle one another to the ground or have various other displays of strength and power.
They are territorial about their swamp lands and will destroy anything that comes near them and threatens their dwelling. Although they are violent towards one another and prone to argue easily they do not tolerate outsiders attacking any of their number. If any other clan were to harm any of them, the clan will very quickly take arms and destroy the enemy. They are highly protective of one another. They like to look at things in a simple way. It is either a friend, an enemy or food.
Government
There is no law and order in the clan as such, more survival of the fittest. However they do have a power structure. Their leader, simply known as THE CHIEF is the typically the biggest, angriest and scariest of them all, someone who has proved themselves to be more powerful and predatory then any of the others. THE CHIEF will decide what the action the clan takes in any given situation and decides what is best for them. During a zu'aan raid THE CHIEF will get the first body to him or her self. Anything left will be thrown in the direction of the others and lower ranking clansfolk will fight over the spoils.
Often THE CHIEF will be seen sitting in a corner in the swamp with the most swamp. The Chief holds council when ever someone wishes to challenge them. This involves a bizarre ritual where another clan member will run towards the chief. It is screaming and flailing its arms around the air and shouting insults. The Chief will then respond by doing the same, but only larger. This will continue for some time, their screams and displays of aggression getting louder and more obnoxious, until eventually a fight will break out and the two beasts will attack each other.
This insane match will continue until one has been defeated, as usual either rendered unconscious. There are several TRUNKS who are like chieftains. These hold a lower rank then THE CHIEF but are very important in the clan. These are members of society that have proven themselves to be forces to be reckoned with and may have caught many zu'aan, defeated enemies or even destroyed, beaten other clan members in combat. They enjoy the perks of being powerful such as first choice on zu'aan blood, after THE CHIEF has had its fill, best dwelling spaces and choice of weaponry.
Politics in this clan is simple. Kill or be killed. Survive or don’t. The week stay out of the way of the strong or natural selection shall choose their destruction. They are moody, violent and aggressive so arguments often don’t last long, especially if there are weapons nearby. The lower classes tend to submerge themselves in the swamps a lot as it keeps them calm. TRUNKS and THE CHIEF are always on the lookout for assailants, may they be zu'aan or anyone who may challenge their positions of power so they tend to sit up around the swamp areas, as it keeps them temperature up.
And helps maintain a status of aggression, very important considering they may have to fight for their title any time. The clan move up and down the swamplands all year, constantly migrating, in search of fresh blood. They keep the skulls of their fallen enemies and also pickle their heads. They love displays of violence and think killing is an art. A new CHIEF is appointed when he is challenged by another clan member. The Chief fights with the clans SACRED CLUB, a giant wooden weapon. They winner will crush the losers skull with this special weapon. It is seen as the symbol of power for the clan.
Military
Generally everyone in this clan is considered to be in the military, as they are an aggressive, fighting clan and when ever war breaks out complete chaos erupts and they battle hell for leather, until the enemy is destroyed. With a permanent intoxication in the molecular structure of their bodies they all fight in the drunken style, which is chaotic, aggressive, unpredictable and with full force. There is no real strategy to their tactics. They run at the enemy, shouting and screaming and then attack them at full force from all angles. They use very heavy and barbaric looking weapons, such as swords with hooks coming out of the blades.
They make the weaponry themselves and often tend to use very heavy iron and being a highly messy tribe the blacksmith work tends to also be very heavy handed, so rather then style and sophistication in their blades they opt for large, heavy and dangerous. They do who ever keep some small structure to their military. All decisions are made by The Chief who will order an attack where necessary and he will devise a plan and strategy for the attack itself, usually depending on the ground and terrain where the battle is to be waged. He will then give orders to THE GENERALS who are his appointed leaders of the military. Often the Chief will also fight with the army.
Often he runs in front after the third wave of attack wielding a giant club which he hurls around his head insanely. The club is the sacred weapon of the clan and each new chieftain wields it. The Generals are appointed by the Chief. They are usually tribes members that have proved themselves to be strong, tough and battle hard. Usually folk who have shown themselves to be excellent warriors in battle or have risen in the picking order in the clan by successfully defeating or destroying other clan members during arguments. It is the task of The Generals to guide the military and shout instructions at them as they fight.
The Chief informs the Generals what he tasks he wants the different factions to do in the battle. The Generals are strong, powerful individuals and they keep the army strong and determined during conflict. They also preside over training sessions and make sure things do not get out of hand, as this clan can very easily go to far and even in training the possibility of one destroying another (even accidently) is very high. The clan are always ready for action.
They can be angered very easily and by nature they believe that war is the only solution to any conflict, no matter how trivial. At the command of The Chief every single clan member will gather weapons and march into war at the command of The Genrals, whose orders they will follow to a certain degree. During battle they can go even more insane and enter a battle frenzy where they will just destroy anything that moves. They favour large swords as they like to hit their opponents with force. They have a brutal method of fighting. They do rarely use pole arms or long distant weapons or archery.
Their many tactic is to surround the enemy immediately and descend upon them intensely, get up very close and fight them brutally with heavy swords, hacking and slashing vigorously. They also tend to have many knives and axes attached to their person which they use as finishing weapons for very close evenly matched battles. They train on a daily basis. Their entire culture is based on fighting and military is a way of life. They love fighting. Although The Generals command them during actual war, the structure of their military is not one built up on fear and control where more official members place strict rules on the lower ranks.
The clan operate on a system of chaos. There are no rules or laws, they pretty much do what they want. If they have an argument with one of their clan, the answer is considered to be physical violence. Generals do not tell the warriors what to do or how to do it. They host miniature games on a daily basis where other clan members fight each other in a controlled environment. If the session is getting too heated the General will stop it. They don’t so much operate on a class system, but more in a power structure. The strongest are the ones have a higher station in clan life and also within the military.
Those who display greater battle prowess are given more authority and respect. They are all about action, strength and physically displaying their dominance.
Religion
They are not a spiritual tribe and neither do they have a great interest in their own history. They believe that what is in the past is of little or no importance to their lives now. They do not hold any importance to mythology, histories or literature of cultural significance. They like to talk about and celebrate fighting and combat. They are known to also have roudy sing songs together and this is as close to a religious experience as they ever get. They are fatalists in their methodology of thought. They believe that what will be, will be. They have no interest in destiny or a higher power.
Nothing is important except what is happening right now. They do not like priests or any one for that matter who represents authority. If a priest from another clan entered their tribe they would destroy them without a thought before they could speak. They see religion and priestly types as a form of control and a danger to their society. They do speek of the ancient times but only in a vague offhand manner, as they have forgotten most of it. Their intoxicated state of being also means that they find it hard to remember what happened yesterday let alone decades ago. They have a deep seated mistrust for religion.
There whole culture and personalities revolves around self gratification. I.e. you are hungry, then eat. You are angry, then destroy. They tend not to think too much about things or get to interested in their feelings. If they get angry they destroy what ever force is upsetting them. The only almost religious like figure in the clan is their king, the Chief. They do not tend to engage in group ceremonies or anything that may be considered to be ordered. They believe rules and religions are used as a weapon to control civilizations. They are a clan of atheist anarchists.
Miscellany
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