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Aw'drai Kin'toni Clan

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Kin'toni Clan
Clan Name:
Aw'drai Kin'toni Clan
Parent Groups:
Descended Groups:
Areas Controlled:
Date Founded:
4E 20
Date Disbanded:
Unknown

The Aw'drai kin'toni Clan are a clan in the race of kin'toni created by a group of deviant scientists some two hundred and fifty years ago at a remote location in the world of Terael.


History (Aw'drai kin'toni Clan)

Aw'drai kin'toni were created at around the same time as some of the other clans, a little over twenty years into the Third Era, to be exact. They had around three thousand kin'toni when they had first become known, most turned from zu'aan, but some kin'toni had left other clans. As most of their advanced tools had been destroyed after fleeing the largest towns in the region they were in during their respective demolitions. However, there were signs of improvement. By the year 4E 30, they had already figured out how to recreate stone tools efficiently and rapidly for use.

Furthermore, they were able to use these tools to build hidden villages from scratch by the year 4E 750, they had managed to make enough adjustments to make the villages very hard to find. In the Shattering, the clan was very aggressive, wanting more land, for their own was in a drought and there was very little food. This drove the clan out into the lands of other clans. The clan lost most of its numbers. They had wars with the Diwarale Kin'toni Clan, who lost around one thousand, three hundred kin'toni and the Clael Kin'toni Clan who had lost around 1450 kin'toni and are foes of the clans to today.


The Shattering has left a great mark on the clan today and they hate the kin'toni who have taken away most of the clan's numbers and land. The founder of the clan was killed in a fight with the leader of the Diwarale kin'toni Clan who soon died from his wounds. This clan was perhaps one of the most devastated clans to recover. Considering almost all of the other clans saw a twenty per cent to thirty per cent decline in their kin'toni population as they helped begin the rebuilding of their respective clans' damaged lands. There would be a long and hard road to rebuilding. It was an excruciating slow rebuild.

In the year 4E 220, the clan had a battle with a local zu'aan city that brought their numbers down to around five hundred kin'toni. The zu'aan city had lost around eight hundred zu'aan. For over two years now they have kept their homes sustainable for development. The Aw'drai clan have managed to keep their appetites, villages, population, and overall lifestyle in check. And not only that, but they have come a long way from near-extinction to their current state of mind, not only physically and mentally, but physiologically as well. And this leads to just one very simple question: how long will they continue to manage to do so? One can only imagine the possibilities.


Psychology (Aw'drai kin'toni Clan)

Aw'drai clan members are generally active in terms of finding ways to gain knowledge and wisdom. Most times they can be seen using their fynraq (the Terael equivalent of an abacus) to test their knowledge of the numbers and letters they were taught in years past and increase upon it; by using this abacus they are better able to develop mental math strategies and engage in mental and physical exercise. Aw'drai clan members also try to increase their knowledge and add upon it by using sticks and twigs to make artwork. This helps keep them busy and their minds active.

If not they will get bored. On top of this, they also believe in keeping the mind active to keep it strong and in tip-top shape. If they did not, it would be bad for the kin'toni of this clan. By engaging in this process, Aw'drai kin'toni can become more intelligent and more aware of their surroundings; therefore, through action, they can become more stable, and that leads to increased awareness. In terms of interacting with other clan members, Aw'drai kin'toni often greets each other with a nod and a secret handshake, then engage in conversation.


This helps them know that whom they are talking to is in the clan, not a kin'toni from another clan. They do this so that kin'toni from other clans can not make themselves look like kin'toni from the Aw'drai kin'toni Clan and then take it down from within. As they converse thoughts and questions with each other, their minds encounter a series of esoteric mechanisms in the thought process that makes the mind come up with random things to say and do. Why they do this is not known. After the mind comes up with random things to say and do, after which the neurons in the mind.

Must whittle the possible solutions to several particular actions that the body will do in cooperation with the mind. They are very aware of their surroundings, making them better able to remember how to do things. As personality traits they often have a high amount of loyalty, are often showing introversion, but they show too, a good amount of obedience and pessimism. Not all kin'toni from this clan show these traits.


Biology (Aw'drai kin'toni Clan)

The Aw'drai are adapted to the lush, rocky Zilika Hills. They are lean and sinuous of build, with highly developed musculature ideal for climbing and quick evasion. They are not adapted for bulk or sheer strength. Their skin is a mottled mix earthy slate-green and dark mossy grey. Their skin has micro-folds that disrupt light and are used as a subtle, natural camouflage, along the dense shadows and leaves. Their skin has changes to allow for an sense of nearby large bodies of water, heavy moisture, or sudden weather changes.

This allows for being able to adapt to the often changing weather of the Hills. Their hair is dark mossy green and green-grey, for camouflage, coarse, and heavily textured. Their eyes are solid black, with an slight protective membrane to cut though the glare and humidity of their dark, shadowed forests. Their ears are long, pointed and curve backwards and downwards. The ears are changed as to be able to detect the ground vibrations and subtle sounds that prey make, even on the thick, damp soil.


Their noses are long and narrow, with adaptions to be exceptionally acute at tracking mammalian blood, even when the competing odors of decaying vegetation masks the smell. The nose's extreme sensitivity makes them prone to olfactory disorientation. Their teeth are long, and roughly even in length, and adapted to puncture through the thick hides of local hill mammals. This is paired with larger, stronger jaw muscles to give them their crushing bite. Their claws are short and curved, adapted for toughness for climbing over sheer sharp rocks

Their arms and legs are long and strong, with dense, non-skid pads on the palms and soles. The arms and back have long keratin spines, longer on the forearms and back, and shorter on the upper arms. These spines protect from branches, vines and attack alike. The downside is that that metal armor has to have gaps to fit the spines. Their bodies are flexible, with increased elastin production. This allows them to fit though small spaces whilst climbing or into small caves in the hills. Their hepatic "cell clots" are specialized, adapted to efficiently break down common local plant-based neurotoxins.


This adaption does not work on plants from outside their home region, as it is not adapted to those. This is to protect against accidental poisoning from local plants. Their cellar regeneration is slower, as it is adapted to conserve the energy needed for movement and temperature regulation. This is due to the fact it costs more energy in the humid environment. This slows general wound healing. What regeneration they do have, is focused on the muscles and tendons. This allows them to swift recovery from strain and micro-tears during intensive physical pursuits.

Their bodies are adapted towards quick bursts of fast movement such as when climbing and skittering up rock faces. Their adrenaline stimulation is low, and adapted to promote stillness for long periods of ambushing prey. Along with their slowed reactions, it means that they have slower initial reaction times in non-ambush confrontations.


Culture (Aw'drai kin'toni Clan)

Aw'drai kin'toni is generally reclusive most of the time as they feed themselves only when they need to; however, they are also very sociable when interacting with another fellow Aw'drai kin'toni, although not much more so than with other clans. They have a kind of strange personality as they only bathe when in rivers or lakes and dry themselves off by rolling their bodies on the ground. Aw'drai kin'toni has a way of communicating with others as well. They generally tap their left foot when in conversations with another fellow Aw'drai kin'toni.

They tap their right foot when in conversations with kin'toni of other clans. Even though their legs are not proportionate with their arms, their legs are longer than their arms; in some cases, their legs are up to four inches longer than their arms. Although the opposite has been proven in other Aw'drai kin'toni. In other cases, they have six digits on each hand and six digits on each foot, making them a unique clan when most of the other kin'toni clans have five digits on each hand and foot. They also play games with each other when bored, sometimes leading to horseplay.

The horseplay is not intentional, not even in the slightest. kin'toni can get hurt doing this and it even shows that they have a fun side when it comes to being productive. They also have a way of imitating other animals at times to quench the boredom, as this is their way of expressing their comedic side as Aw'drai kin'toni have been known to have a great sense of humour. Even so, anything an Aw'drai kin'toni can do to quench the boredom on a not so busy day is good enough in its own right.

Their written language has characters are formed with lines and curves in a fairly simple style. They represent syllables. A few of the characters are borrowed from a recent conqueror's culture's writing system. The fashion style of the clan features heavy, snug dark aqua and deep brown garments. Tops are typically long with varying necklines. Pants and skirts are also customary. Ties and earrings are popular accessories. Grey, green-brown, and blue-black are also common colours. The clan has a holiday called Elaimao, this is a solemn holiday celebrated on the summer solstice.


It is associated with a change of direction and corruption. Celebrations last five days from dawn till dawn again. Traditions include the public playing of instruments and theatrical productions. Several traditions celebrate it differently. During the time as a new kin'tonian Aw'drai kin'toni's turner normally teach it how to feed itself, how to battle, and such. This stage of their life is often called the knowledge and wisdom stage because of the exposure to learning all the things that an Aw'drai kin'toni does to survive.


Government (Aw'drai kin'toni Clan)

Most Aw'drai kin'toni doesn't believe in mass government as they mainly govern themselves through simple codes of honour, loyalty, and conduct which were set by the clan founder, Xeron Kalaan. For example, if they feel threatened, they will begin to interrogate the supposed threat. If they find that the threat that they interrogate at that moment is not a threat after all. Then they will sometimes befriend them in due time and let them off scot-free. They also don't believe in presidencies as their codes of honour, loyalty and conduct make them their leader and the masters of their fates.

Most Aw'drai kin'toni believe that every one of their own is just as important as themselves. Common values in their codes of honour, loyalty. And conduct includes fundamental beliefs in truth, clan kinship, valour, bravery, self-sufficiency, and redemption, among other things. However, each of their codes pertains to various kinds of wisdom and knowledge. Finally, their codes of honour, loyalty and conduct believe in a common trait; that trait, of course, is teamwork. Aw'drai kin'toni believes in helping each other in their clan out now and then, especially when it's most needed.


What is just as important is the Aw'drai clan members' ability to live based on the codes set in place, as well as the clan leaders' ability to enforce them; however, Aw'drai clan leaders and members meet every several years to come up with revisions or amendments to their respective leadership codes, and with that comes a series of debates that leads to an eventual vote on whether or not a particular argument should be considered. The political structure of the government is a theocracy, a type of oligarchy. Political factions have a strong influence and the popular issue is exploration/expansion.

The stability of the government is very shaky, scandals are fairly common and foreign relations are bad, but personal freedoms are very good. It seems the government is falling apart. This does not bode well for the clan. Some of the clan's laws: The penalty for an apprentice offending a member of a higher class is the stocks. The penalty for a guard illegally trafficking scrolls is a brief-term of servitude. The penalty for stealing is a considerable term of servitude. The penalty for robbing a noble is the loss of a limb. The penalty for a member of a lower class assaulting a soldier is branding.

Military (Aw'drai kin'toni Clan)

here are several branches in the Aw'drai clan's military that undergo rigorous training to become protectors of the clan; these branches include the Tylxon, an information-based branch that gathers information from all across Hatimati, then relays that information to the military branch leaders, as well as the Zxybyn, a physicality-based branch which protects Hatimati's borders from potential intruders. But, of course, this involves the strongest from the Aw'drai clan guarding the borders at various times during the day, with guards rotating positions now and then and even they, too, have to feed as well.

So they do as the Anthotians do and feed on fast-recovering animals such as the cryxna or the blyr. Nonetheless, they do their duties justly and proudly, even if they are a Stone Age clan. When the military faces a threat from outside the border, they will first investigate it. If the threat they are investigating at the time isn't really a threat after all and turns out to be one of the clan's own, they will then let it past the border and into Hatimati. However, if the threat is proven to be harmful, then the military branch guarding the borders will destroy the threat.


This army relies heavily on powerful infantry and formation warfare. The use of maces and heavy armour is by most in the infantry. They often employ mercenaries from other clans for taking losses and gryphon-like mounts and to break the formations of the foe. They are famous for their harsh discipline and their flashy uniforms. Each corps contains 4 factions made up of 25 teams of 230 soldiers. They have a highly informal chain of command, with ranks based on social status. At present, they are having some issues with the chain of command. There is a group of high social status kin'toni fighting to be in charge.

It's their way of keeping the Zilika Hills safe from harm. Finally, there is a military branch responsible for building artillery for its citizens; that branch is the Hynqtaf branch. This branch is also responsible for building a wall of stone panelling across the borders, and that's a job most of the kin'toni involved in this branch of the Aw'drai military take seriously. Building something like this takes a lot of time and effort, however, but they mainly work throughout the night working on it. But, as they build the wall, other parts need replacing and putting back together. It is an endless task.


Religion (Aw'drai kin'toni Clan)

The Aw'drai clan's religion of choice is a religion known to them as tymlypor, a religion that praises the existence of Xeron Kalaan, the clan founder. The calendar they use consists of 12 days in a week, three weeks in a month, and 15 months in a year. It is important to know that because time is different on Terael, and how time is measured on Terael is much different and more complex. In Aw'drai religious culture, each day of the week is dedicated to each of Xeron Kalaan's 12 offspring, who are named Yaron, Qaron, Byaron, Meron, Teron, Feron, Cacon, Xacon, Macon, Hycon, Rycon, and Pycon, respectively.

Each month is dedicated to Xeron's fifteen brothers and sisters, who are named Cryon, Lyron, Xalaan, Cobron, Tynon, Gerion, Syxon, Lorion, Walaan, Balaan, Malaan, Heron, Theryon, Monon, and Grynon, respectively. Furthermore, Anthotians believe in reincarnation, meaning that if they were to die sometime in the far future then they would be reincarnated as another Anthotian in due time. These kin'toni also pray to Xeron Kalaan for strength and guidance in their lives, although most Anthotians don't spend a few minutes of the night doing so. As they carry out their duties as Anthotians they often make.


Small sculpted drawings of their religious god using medium-sized pieces of stone and a stone chisel. Finally, as they place their finished sculptures of Xeron Kalaan on a level spot on the ground they keep it in that particular spot as it serves as a place in their memory. As a precaution, though, right after they leave for their nightly feeding, they place a few pieces of grass on top of the sculpture. To let their fellow clanmates know that the sculpture that they made is theirs and should be treated that way. The focus of the religion is spiritual growth. kin'toni in this clan have private shrines in homes.

Worship includes joyous group prayer at shrines. The holidays celebrate great priests, martyrs, past miracles, past battles, the solstices, great rulers, the harvest. Major Holidays last several days. The clergy of Xeron are females only and their function: spiritual advisors, soothsayers, community leaders and missionaries. Their lifestyle is spartan and they are appointed by the head of the clergy. Followers of this religion are distinguished by symbolic tattoos of a 13-pointed star inside a circle. The holy colour of Xeron Kalaan is vermillion. The religion is passed down via several versions of one holy book.


The creation myth type is emergence and mortals origin as children of the divine. Major myths and symbols are the floods, the well/spring, the river. The Deadly Sins are irresponsibility, despair, envy, pride and sloth and the High Virtues are loyalty, kindness, faith and chastity. The associated artform of the faith is ballads. The coming of age rites involves a large party, marriages are arranged by families and marriage rites are often performed as group weddings. The Death Rites involve extensive eulogies, mental illness is a major taboo, and religion is believed by many. Outsiders to the clan are banished sometimes.


Miscellany (Aw'drai kin'toni Clan)

Their choice of residence is in the Zilika Hills of Hatimati, Most of the Aw'drai kin'toni reside in valley-crested areas where there is plenty of wyfna, cryxna, and blyr that graze the grass using their many sharp teeth; by residing in these areas the Aw'drai kin'toni can quench their blood thirst by gently biting into either one of the wyfna's two necks, the cryxna's veiny back, or the blyr's hips. Which would temporarily stop these animals from grazing. Once this is done, these animals return to their grazing duties while their bite marks heal very quickly. Other Aw'drai kin'toni has been known not to reside in the valleys and hills, but rather, close by, however.

When they sleep they generally tend to sleep during the day and wake up when the night is young. They stay up during the night looking for something to quench their thirst. At some point during the night, they begin to graze the grass themselves to take in protein as some of the grass in this part of Terael is partially protein. When they are lost or feel lost they generally rely on the cryxna for guidance. If the cryxna is grazing in a northward direction they will go north. If the cryxna grazes in a southward direction they will go south. The same applies to east and west. Either way, it all depends on where the cryxna grazes.


They also rely on the blyr's facial expressions to determine which way to go; for example, if the blyr's face expresses some kind of happiness, then an Aw'drai kin'toni looking for directions would have to go left and if the blyr's face expresses no emotion at all then the kin'toni would have to go right. The main export of the clan is textiles and the main import is trained animals. The main resource of the clan is timber/lumber and trade with other clans is imports and exports equal. The economic strength is stable and improving and wealth is spread throughout the upper and middle classes.

Superstition in this clan involves taboos, has very common prevalence and is viewed with suspicion. A superstition of the clan is to always sleep near a patch of certain yellow flowers on a windy day. The clan highly values creativity and is known for art. Popular Entertainment is theatre and a respected profession is a homemaker. Discrimination in the clan is virtually none. A major Taboo is bodily functions and a major social ill is a domestic abuse. The literacy rate of the clan is 18%, most of whom are literate are in the clergy. The gender Ratio in this clan is eighty-six per cent male and fourteen per cent female. The life expectancy of a kin'toni in this clan is fifty years.

Nearby Groups

This article is written by Kevin Thomas Anderson, Stevie Lambert (Biology). Copyright 2026 Kevin Thomas Anderson, Stevie Lambert. All rights reserved.