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Y'samech Kin'toni Clan

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Kin'toni Clan
Clan Name:
Y'samech Kin'toni Clan
Parent Groups:
Unknown
Descended Groups:
Unknown
Areas Controlled:
Date Founded:
4E 12
Date Disbanded:
N/A


History

The history behind the Y'samech clan can be traced back to 4E 12 the Y'samech clan was known as a now-defunct and extinct clan called the Zadnzaokna clan, which was essentially a population of kin'toni that were exiled from other clans. About ten years later, in the year 4E 24, the first kin'toni civil war broke out between the population of that clan. Back during the Y'samech clan's civil war, which is commonly known and referred to as the Salalua Wars, three different fractions formed and went against each other in combat.

At which point the larger of the three militias were forced to retreat and move elsewhere. As the fight continued, the two fractions that kept fighting wiped each other out. The kin'toni that would eventually call themselves the Y'samech clan. For more than ten years the newly-formed Y'samech clan prospered in their environment, which was then referred to as the Trii Plains. Then, a surprise invasion transpired, catching the Y'samech can off guard. And it was believed that nearly sixty per cent of the Y'samech clan died during the surprise invasion.


The cost of kin'toni lives was so great that they were eventually forced to retreat to the Haetran Fen, where they discovered that life was surprisingly much easier there. They defended their new territory with an iron fist, fighting off several militias from other invading clans with a "never surrender, never say die" attitude. Although the Y'samech clan managed to fight off other kin'toni clans during the Shattering they eventually discovered that with each new battle they were losing their many of own to battle deaths and injuries or Post Traumatic Stress Disorder.

Meaning that some of the kin'toni in the Y'samech clan grew paranoid about the endless battles and eventually went insane, and they soon had to be put down for their good as a result of this. As the Shattering came to an end, so did a good part of the flowing in of zu'aan populations from other regions; however, this did not stop the Y'samech clan from trying to become a stronger clan, although it is suggested in the modern-day kin'toni'ati world that the Y'samech clan did take their time in turning zu'aan. The Y'samech clan experience a strange kind of period in the 4E 130 to 4E 170.


And it was filled with great trials, tribulation, and according to some modern-day Y'samech kin'toni, a great misfortune. Because of that, most of the Y'samech population experienced a great deal of strife, especially when one considers how the flowing in of zu'aan was dwindling a lot around this time. Although it is not entirely known just what the population in a total of the Y'samech clan is currently, some modern kin'toni suggest that the population of the Y'samech clan currently stands somewhere between two hundred and three hundred


Psychology

The thought process of an atypical or abnormal Y'samech kin'toni is even more interesting, according to these same studies who studied the Y'samech clan in the past and recently, and because the abnormal Y'samech kin'toni has such a strange thought process it is not uncommon for such a Y'samech kin'toni to not discuss trivial issues such as anything that has to do with either weight, height, or body type. When a typical Y'samech kin'toni interacts with a not-so-typical Y'samech kin'toni, several different things could happen: first of all, a normal Y'samech kin'toni might say something.

That he or she didn't mean to say to the abnormal Y'samech kin'toni and the abnormal Y'samech kin'toni might react strangely to speak. Some will either shake their normal counterpart's hands or tell them a funny joke that pertains to their current mood. Furthermore, a secondary kind of interaction could take place between the two polar opposite Y'samech kin'toni, with one of them mistaking a threat from the other as some sort of a compliment or a thank you and the other starting a fight with their counterpart, at which point both would ensue in a strange altercation to the point of injury.


In some cases, a group of fellow Y'samech kin'toni cheering or egging the two of them Either way, the two different personalities of a Y'samech kin'toni have very contrasting personality traits, although it is not uncommon for a Y'samech kin'toni to experience bouts of swearing. Because so few kin'toni in the Y'samech clan have a legitimate opportunity to lead a normal kin'toni'ati existence it is common for kin'toni in this particular clan to complain about their lack of normality or, in some cases, their illnesses in which they suffer from and most of the Y'samech population have been known to think out loud. t

This is to themselves in the presence of others. This is much so in most other clans, which has led their enemy clans and even their allied clans to question their competence; even so, they are generally pessimistic and don't think of themselves very highly, and yet despite that they can do almost all of the things a normal kin'toni can do, which says a lot given their mental state. Finally, a typical Y'samech kin'toni's thought process is quite interesting to witness, according to what most kin'toni have studied about their observances of the Y'samech clan in the past and even in modern times.


A typical Y'samech kin'toni has a very perverted yet very astonishing sense of humour and has, in some cases, told strange sex jokes to some of their own just for the sake of seeing how their own might respond. They make fun of themselves and they are always being on the wrong side of irony, especially when they horseplay with one another. For that very reason, and given what has been mentioned just now it is evident that many of the Y'samech kin'toni have a dirty mind and like to show off as a result of their awkwardness and abnormal sense of humour. In other words, Y'samech kin'toni is not like most other kin'toni.


Biology

The Y'samech are adapted to the peat bogs, blackwater pools and dense, tangled mangrove-like vegetation of the Haetran Fen. They are long-torsoed and flexible of build. The legs are short and powerful. This allows them to dense root systems. The downside of this is the lack of skeletal rigidity makes them poor at sustained upright running. The skin is mottled olive and charcoal in color, with an slimy, mucous-coated texture. This skin is adapted as camoflage. The hair is dark, stringy mats that are sparse and oily.

This hair has an high concentration of natural sebaceous oils that provide a waterproof barrier and stop the hair from waterlogging. The eyes are milky yellow with slit-like pupils and a prominent, permanent nictitating membrane. The eyes are tuned to see well underwater. The downside of this is that they cannot see as well above water. The have pointed, small ears that lack lobes with an muscular valve that can seal the canal entirely. The ears also have an dual-chambered tympanic system that allows for effective hearing both in air and in water.


The nose has a slit nostrils and is upward facing and flat. It has an hyper-sensitive vomeronasal organ able to detect prey through chemical signals dissolved in the water. The downside of this is that smoke and other strong smells can overwhelm it. The teeth are thin, almost needle like and angled backward toward the throat. These teeth are adapted for feeding on water prey. These teeth are also fragile and can be snapped. The claws are short and broad, and on fingers with thick, leathery webbing that extends to the second knuckle.

This allows for them to swim well. The webbing has the downside of much lowered manual dexterity. This means that gripping small or thin objects is hard.The skin on the palms have small bioluminescent patches that can glow faintly green. This is used to attract prey in the water. The downside of this is that it also gives away where they are to rival kin'toni and predators. The toe claws are able to look into a closed position without thought when they sleep. This allows them to stay anchored to underwater branches.


The kin'toni of this clan have thick, muscular tails. These are used as rudders when swimming at high speeds. This also makes climbing trees harder as to gets in the way of their balance. The lungs have adapted with specialized mucous traps that neutralize the methane and sulfur gasses common in fens. The atrophied digestive tract has a section that can be inflated with air. This is used as a buoyancy control bladder, used to float motionless for ambushes. The neck has gills that can extract oxygen from silty water during long submersion.

The ribs are adapted to be more cartilage then bone. This allows them to withstand the crushing pressures of deep bogs. This also means that piercing wounds are more dangerous. The blood has an unique protein cascade for breaking down the alkaloids of the many poisonous fen plants and insects. The muscles are adapted to have an high tolerance for lactic acid buildup for bursts of underwater speed.

Culture

Y'samech kin'toni prefer colourful clothes, usually with a green-and-brown cloak that blends well with the colours of the fen, and there are three primary reasons for their desire to have colourful clothing: firstly, and most importantly, they want their clothing, which they make out of fen silk and a couple of other fabrics that they smuggle into the fen, to blend in with their overall environment and region so that they can camouflage themselves in case intruders or invaders were to come; secondly, they want to display their clothing to an exclusive kin'toni'ati fashion show that one of their clan allies.

Hold every tenth year, so, of course, they would have to work diligently on their clothing and focus on creating a pleasing design. That impresses their allies; and finally, they want to distinguish themselves and set themselves apart as a clan with their fashion designs. Which is mainly inspired by their motivation and ambition, that is, when they have some to go around. In addition to their successful endeavours as a clan, one would generally suggest that they are good at something other than fashion, which they are; in fact, their ability to paint.


This is often still objects and done with paintbrushes and coloured clay-based paint. Whatever time a Y'samech kin'toni chooses not to dedicate to one's endeavours in the kin'toni'Ati fashion industry one will spend instead on painting certain-sized granite rocks. Which are believed by many Y'samech kin'toni and one of their allied clans in their next-door neighbours the Meullton clan to be one of the many types of rocks with a flat surface. They spend about an hour each night painting their granite rocks in neutral colours of paint, and their best-known rock compositions are their Pzlzaoznae (singular: Pzlzaozna) rocks.

Which are more often than not put on display by the leaders of the Meullton clan in a cave consisting of and dedicated to their rock paintings, which anyone can see if a small favour is done. These two groups of Y'samech kin'toni, each of which makes up roughly fifty per cent of the clan's total population, and are commonly referred to as the Xeona Y'samechs and the Zaqrazeona Y'samechs. The Xeona, have a very perverted sense of humour in some cases, with some of them interacting with other fellow Y'samech kin'toni in such a way that they eventually begin to tell them strange jokes about gender identity and sexuality.


However, the Zaqrazeona, are generally sensitive to jokes and don't have much of a sense of humour at all, with some of them going as far as to take offence to the joke that was told to them by their counterpart, but they don't mind talking about their ambitions and goals in their lives. A final note of importance to consider about the culture of the Y'samechs is also something that one would not generally expect in a typical kin'toni. Many Y'samechs have ancestors from during the Shattering who suffered from a great deal of fatigue as well as a serious lack of motivation.

This is following the events of the Shattering, therefore, given that they never necessarily showed these same signs of fatigue and lethargy right away after being turned it is safe to say that most Y'samech kin'toni will eventually reach their motivational peak during the middle stage of their life span, and, according to some that have studied the Y'samech clan in the past and even recently, they will not have to worry about feeling too fatigued or unmotivated later in life if and only if they follow a daily sleeping regimen and save all of their activity for the night hours.


Government

The Y'samech clan's governmental entity, which is referred to as the Ulaitextuai (Empyrean Council), is the main group of Y'samech kin'toni that govern this particular clan, yet, at the same time, it is one of the somewhat few governments on Terael where its primary leader does not have the most responsibility and authority, and for that reason, this government is considered to be one of the most complex governments in the kin'toni'ati world. Another main reason for the Y'samech Empyreal Council being one of the most complex governmental structures in the kin'toni'ati world.

This is the unorthodox way in which the government rules and runs. The rules on certain things, such as the passing or vetoing of certain such laws, as well as the hiring and firing of government officials. Given that, it is often important for such decisions to be made just after sundown when the sun no longer has an impact on the clan. Presently there are a total of five leaders that make up the Council. Three of these leaders, who are often considered to be Cualzaoans (translated loosely as Councilors of Override), have the power to override a veto that was set in stone.


By the two most powerful leaders in the government, who are referred to as Quazianzans (loosely translated as Councilors of Power). The Primary Quazianzan, who is the main leader of the Council, is usually the one who comes up with all of the ideas for potential legislation, and if the secondary Quazianzan disagrees with something about the legislative suggestion he or she will have the power to revise it or let the primary Quazianzan revise it on one's own. After both Quazianzans agree on a legislative suggestion given by the primary Quazianzan the Cualzaoans.

Will have an opportunity to participate in an open forum regarding the recently agreed-upon legislative suggestion, at which point a coin will be tossed in the air to determine whether or not the law passes and becomes law (heads) or ends up getting struck down (tails). Two out of three coin tosses decide the fate of that law. In terms of who stays on the council and who goes, it is predominantly up to the primary Quazianzan to decide whether or not the leader wants to get rid of the leader through a popular vote amongst the leaders of the Y'samech clan.


In other words, if a Council official in this clan has been accused and convicted of a serious offence, the Y'samech clan leader will get a chance to decide that accused official's fate. Strangely enough, as fate would have it, the Y'samech Empyreal Council has never thought about what to do if the second-in-command would have to be sworn in in the event of the first in command's death, but given that this has happened several times throughout the Council's history it is a given that something may happen to the current primary Quazianzan.


Military

The Y'samech clan also has a strange military with slightly lenient rules and regulations, but this military is not like most militias, for this military produces a wide variety of different things while defending their home turf from invaders, just like the Y'samech clan's ancestors did throughout the clan's history as a clan. This military is often referred to as the K'claosia-pzdamzaos. The number of different things, including defence training, weapon making, armour making, and military missions. And given that the Y'samech clan's military is considered by the government to be an army.

Key meetings are held behind closed walls between the Empyrean Council and the three Xackyi to discuss how they should meet with their allied clans and which subjects to discuss. The first of the Y'samech clan's military's three sectors is known as the Nacxali, and it consists predominantly of those who also serve as either weapon/armour makers, tacticians or similar. This sector mainly deals with a variety of different military activities, which includes regular military routines, weapon making, invasion preparedness, and defence of the borders of the Haetran fen.


The Nacxali sector is also the primary sector, meaning that this sector is the most populated sector of the three sectors in the army. The reason why this is the case is that the other two sectors in the Klacau army are commonly known for their job-producing activities that allow any Y'samech kin'toni to take one's hobbies to a professional level. The Rzyuc'czya teaches how to fight, which includes techniques regarding self-defence, mixed martial arts, jousting, and battling with certain weapons like a sword or a knife and, in some cases, blunt objects such as stone clubs.

The last of these military sectors involve creative tactics on how to defend oneself from invading clans, and extreme measures are often taken to ensure that the soldiers in this clan are physically able to fight in battle, with some of them practising martial arts techniques in preparation for their upcoming tests, which are administered as soon as an invader or group of invaders are spotted and proven to be threats to the Y'samech clan. These tests often determine how well the soldiers have learned the material demonstrated to them.


Overall, it is not uncommon for a Y'samech kin'toni to prosper in this kind of military environment as it gives them strength and motivation in an otherwise depressing and not so inspiring region, and it is also not uncommon for a kin'toni in this particular military to discover new ways to defend oneself from terrible transpiration that would otherwise occur when one least expects it; in other words, if you have a lot of common sense and just enough determination to make your time in the Klacau a time to remember, you will go far and learn quite a lot.

That being said, it is often found to be somewhat to get kicked out of this military, but once you get kicked out of the Klacau it can, in most cases, be very hard to get back in.


Religion

The Y'samech clan's religion is a very interesting and intriguing religion that promotes the spirit of animals and nature; this religion, referred to by the Y'samech clan as Xl'anwu, is a religion that has been a longstanding part of the Y'samech clan's beliefs and can be dated back to the early centuries of the clan's anthology. This clan is known to practise blood sacrifices, mostly animals, but sometimes of kin'toni from rival clans. This is to appease the spirit of the bog itself, which they believe is a sentient being. It came about as when the kin'toni of their clan got lost in the bog, they were often never seen again.

In time, it was thought that the bog itself was taking them and that it wanted blood. Later kin'toni in this clan began to think that the bog was sentient and needed sacrifices to appease it. Even the founder of the Y'samech clan was a firm believer in this religion. Thus, many Y'samech kin'toni throughout history has sworn to dedicate their lives to their spirits of animals and the raw beauty of nature. And for that reason, most have generally accepted their religion as a means to live life in such a way that they are comfortable, not only with themselves but with most or even all of the things around the region.


For what it is worth, and especially considering the nature of the Y'samech clan's religion, they generally pray once each night to an animal referred to as an Xzalgno. What is supposedly a now-extinct creature who thrived in the early years of the kin'toni'ati race? Xzalgnoa is worshipped by the Y'samech clan as their saviours, their redeemers and their forgivers. Typical Xzalgnists are often practitioners of religious freedom, as well as the scribing of different poems dedicated to the spirit of animals and nature; even so, it is often suggested that these poems are done in a ten-eight-ten format.

Every fortnight a Candlemass will generally be held in the deepest part of the darkest cave in the Haetran Fen, supposedly to unleash their inner spirit; this ceremony, which usually lasts for a couple of hours, involves an interpretive dance routine by the Y'samech Empyrean Council. As well as a period of worship in honour of the animals that have died in centuries past and a sermon by the clan's religious pastor. After the service is complete, the candles are then extinguished using a special foreign object that is shaped like a seashell.


At which point the religious leader of the Y'samech clan will then blow into the seashell to put out the flames of each of the twenty candles that were lit at the start of the service. Up to three ministers can be appointed to serve each of the masses by the Empyrean Council if necessary, supposedly to console with those who require repentance; however, it is also common for an additional pastor to preside over these once-fortnightly masses with that pastor leading the worship period and the other pastor leading the sermon.


Miscellany

Nearby Groups

This article is written by Kevin Thomas Anderson, Stevie Lambert (biology). Copyright 2026 Kevin Thomas Anderson, Stevie Lambert. All rights reserved.