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Dulyeia Bushy Field: Difference between revisions

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Latest revision as of 13:23, 20 May 2026

Place
Place Name:
Dulyeia Bushy Field
Biome:
Bushy Field
Size:
Unknown
Continent:
Unknown
Subcontinent
Unknown

History

Historical Overview

History by Age

Stone Age: Before 1E 0

Copper Age: 1E 1-1E 2200

Bronze Age: 1E 2200-1E 4400

Iron Age: 2E 0-2E 700

Ancient Age: 2E 700-2E 2200

Middle Ages: 3E 0-3E 2050

Early Modern Age: 3E 2050-3E 2600

Industrial Age: 3E 2600-3E 2700

Machine Age: 3E 2700-3E 2800

Atomic Age: 3E 2800-3E 2850

Space Age: 3E 2850-3E 2875

Information Age: 3E 2875-3E 2900

Genetic Age: 3E 2950-3E 3000

Awakening Age: 3E 3000-3E 3415

Twilight Age: 4E 0-4E 500

Geography

The geography of the Dulyeia field is part of what makes it so alluring to kin’toni clans. Picture this: open plains that stretch as far out as the eye can see, with an enormous hill right at the center of the region. Having control over the entire field is incredibly easy due to the hill presenting such a significant strategic advantage, so the clan that settles there barely has to worry about defence and the creation of forts, when the Dulyeia hill is a solid fortress in itself.

However, this is only part of the reason why this region was so sought after. The hill in the middle of the Dulyeia Bushy Field is a treasure chest, with rare metals and minerals that literally spill out from the earth in any spot that a kin’toni can choose to dig. Iron, bronze and copper ore are found in massive clumps all over the field, and they are all that the kin’toni require for technological development and advancement. Besides, most kin’toni rely on these metals to forge reliable weapons, armour and tools, all three of which are very important to craft a kin’toni society that prospers.


A lot of them are in their iron age, so to speak. Some non-metals can also be mined out of the ground in the Dulyeia region, the main resource that everyone is looking for being none other than coal. The kin’toni clans have discovered that coal burns efficiently, both hotter and faster than plain wood, allowing them to create things that they would be unable to before. A lot of coal on Taerel is buried deep within the earth or in the mountains, yet here in the Dulyeia Bushy Field, coal is incredibly easy and quick to find, though that’s partly because none of the existing coal deposits have been mined dry by the kin’toni or the zu’aan.

Unique and magnificent gems like ruby, diamond and sapphire have been found by some kin’toni as well. Natural resources in the Dulyeia region are anything but scarce, and this rule doesn’t only apply to inorganic treasures found in the bowels of Taerel. The Dulyeia bushy field is called “bushy” for a reason. The flat land of the field isn’t simply a giant open area, it’s densely packed with various shrubs, bushes, trees and more, almost resembling a forest sometimes, especially in the summer and spring where all the nature comes alive at once, turning the area into an indescribable spectacle perhaps even too wondrous for the vision of the kin’toni to behold, more on that in the next section.


Plants

The vast majority of the bushes of Dulyeia can be roughly split up into five different species. The first and most common kind of shrub is the akhil, which is about as basic as one can get. It’s a traditional dark forest green colour, with neither berries nor flowers growing on top of it. It’s really just a clump of branches and leaves, but there are a ton of them in the Dulyeia Bushy Field. Since it’s harder to not find an akhil bush while wandering through the Dulyeia region than it is to find one, some kin’toni have taken to using it as a form of camouflage, allowing them to blend in with the environment efficiently.

However, the pa’ira bush is the one that gives the region its reputation for easy-to-find resources, as this bush is an extremely basic, yet both sustainable and nutritious source of food. The bush itself is of course inedible, but the berries that it sprouts most certainly are. They look delicious as well, being colored a shade of bright blue that contrasts with the overwhelming green of the Dulyeia field, making it stand out more and subsequently allowing kin’toni and zu’aan gatherers to spot it with ease, which is something advantageous both to the harvesters and the shrub itself.


The pa’ira bushes reproduce and spread through their fruit, so consumption and the excretion that is bound to happen afterwards merely spreads the seeds around Taerel further, an endless cycle that results in the bush’s prosperity. Another bush useful to the kin’toni inhabiting the fields is the oe’ana shrub, but while bushes like the pa’ira bring pleasure and sustenance, the oe’ana brings the exact opposite: suffering and pain. It’s a necessary evil though, since this bush is used in fortifications by the kin’toni inhabiting the Dulyeia region, especially the Nyale.

What makes this plant unique among all the other flora is its thorns which cover the shrub’s entire surface. It seems like even the leaves were traded away to allow this floral wonder to be not much more than a dangerous mess of spikes. The aforementioned spikes themselves are way more impressive than the ones of other spiky bushes on Taerel, even the ones in the same region. Their size and length varies massively, with the oe’ana’s largest thorns being the size of a zu’aan finger, and the smallest ones being pretty much invisible, yet even sharper than the others.


Touching one of these spikes, especially the ones on the smaller side of the size spectrum, is guaranteed to leave at least a surface level cut. That’s not the terrifying thing about them though. If breaking skin wasn’t enough, the thorns of this botanical monster are also smeared with a poison that can get into the bloodstream from even a tiny cut. Fortunately, this poison isn’t even close to being lethal, being able to cause sluggishness and dizziness at worst, yet it also causes agonizing pain on contact, one that’s enough to send any kin’toni fleeing away, even those with a high pain threshold. No wonder it’s used as a defensive mechanism by the kin’toni clans.

Animals

Interestingly enough, the fauna of the Dulyeia Bushy Field is very similar to that of other parts of Taerel, not a lot of the wildlife is unique to the area itself. This doesn’t mean that the Dulyeia region is boring though, since there are quite a few peculiar species that inhabit these fields and plains. The first one is the lo’tu, a herbivorous mammal that can be found pretty much over the entirety of Taerel, with its reach limited from the Southern deserts and the far North, but not much else. It’s only natural that the Dulyeia, having an overwhelming amount of vegetation and grass for animals to graze on, would also have a hefty population of lo’tu.

Those found in the region are undomesticated though, as the Nyale clan has not even discovered the process of taming one of these magnificent animals. It’s likely that they wouldn’t have much of a use for them either at the start, as being mounted on a galloping animal significantly decreases the accuracy of all but the most skilled archers. Where there are herbivorous life forms, there are also very likely to be carnivores, and the Dulyeia region does have a few. The gep’ael is a predator perfectly adapted for chasing down and killing lo’tu, being able to sprint way faster than a lo’tu can gallop at full speed, though only for a few seconds.


Otherwise, their endurance is also on point, which means that they can allow themselves to get into high-speed chases with an animal that used to be considered the best sprinter on Taerel, and even come out on top. There are a few disadvantages that the gep’ael have though, the first is their inability to deal with herds of lo’tu, which are nearly always going to be protective of each other. They are lone hunters, so their prey is also limited to lone lo’tu, especially the young and the weak, who do not get support from the rest of the herd.

Also, the gep’ael require a lot of energy and nutrition to be able to survive and continue hunting for such slippery and agile prey. A single failed hunt can live a gep’ael completely drained and exhausted, which leads to a cycle of more failures, which all collaboratively lead to the gep’ael dying from starvation. Sure, there are slower prey on Taerel than the lo’tu, but the majority of them are equipped with powerful defensive mechanisms and can stand their ground when attacked by a gep’ael. Aumat, for example, are way too large and strong for one of them to take down.


The ili’ma is another herbivorous animal in the Dulyeia area, and it is much easier for gep’ael to track down than lone lo’tu, so it actually makes up the bulk of a gep’ael’s diet in modern Taerel. Ili’ma are quite a bit smaller than adult lo’tu though, so the sustenance that a predator will receive from their meat is noticeably less.


Historical Timeline of Ages

Age Name Dates Controller
Stone Age Before 1E 0 Unknown
Copper Age 1E 1–1E 2200 Unknown
Bronze Age 1E 2200–1E 4400 Unknown
Iron Age 2E 0–2E 700 Unknown
Ancient Age 2E 700–2E 2200 Unknown
Middle Age 3E 0–3E 2050 Unknown
Early Modern Age 3E 2050–3E 2600 Unknown
Industrial Age 3E 2600–3E 2700 Unknown
Machine Age 3E 2700–3E 2800 Unknown
Atomic Age 3E 2800–3E 2850 Unknown
Space Age 3E 2850–3E 2875 Unknown
Information Age 3E 2875–3E 2900 Unknown
Genetic Age 3E 2950–3E 3000 Unknown
Awakening Age 3E 3000–3E 3415 Unknown
Twilight Age 4E 0–4E 500 Nyale Kin'toni Clan
Place

This article is written by piggytheastro. Copyright 2026 piggytheastro. All rights reserved.