The year is 4E 500. For nearly one thousand years, the world of Taerel has been ravaged by the kin’toni plague, a sickness that converts those inflicted into kin’toni, vampiric monsters seeking the blood of the zu’aan. Forget the power of technology, the world has been sent back to a new dark age. The tools used are stone, bronze and iron, as the means of advanced technology has been lost. Only the rusting remnants of a past age remain. The once-mighty cities of the Xenea Zu'aan Empire, the Ka'orn Kingdom and the other once-powerful nations now rot and rust away as overgrown ruins. The once grand hive cities, once home to millions are now only home to savage kin'toni clans and primitive zu'aan.
In the Awakening Age, the zu'aan was hunted, the kin'toni relentless, and the zu'aan had to form primitive tribes shunning all technology in order to survive. Even in the Shattering Age, these tribes were and still are always on the move to evade the much more numerous kin'toni clans, hungry for their blood and wishing to convert them to grow their numbers. In the Shattering Age, there were zu'aan who managed to form cities due to the cession of hunting by the kin'toni, who were busy with their own matters. These cities use high walls and their armies in order to keep the wandering clans of kin'toni away. Such cities still have to be wary of gaining too much attention from the kin'toni as otherwise they may be overwhelmed by a hungering horde.
Even in the Shattering of 4E 100-150, a time of great war and darkness, the wars happening due to a lack of resources due to the volcanic winter that blocked out the skies and cast the world into a pail of darkness and cold. Even the lack of food and the conflict did not destroy civilization, the zu'aan and kin'toni endured. But, this new and somewhat stable age is ending, a new ice age is coming with icy sheets from the North and South of Taerel, freezing all in its path. The ice age can not be stopped or delayed, the end will come in time. Groups may be able to delay the end, but they are only buying time. The ice will crush all under its freezing embrace. The glacial end is coming, will they survive?
Welcome to the Taerel Wiki
The database for the world of Taerel
895 articles in English
Welcome to the Taerel Setting Wiki, a wiki for an original, scifi/horror Worldbuilding project set after a vampire outbreak brought the zu'aan empires of Taerel to their knees. The wiki is edited by paid creative writers who "claim" pre-made blank pages to write and post on a self-hosted unfinished content wiki and then the content is moved over to the wiki for finished content. We get around 50,000 to 100,000 words a month.
Where do I start with exploring the world of Taere, you say? I would suggest reading these links in the order written
Basic Lore: Basic Lore Primer
Suggested reading for newbies to Taerel: Category:Suggested_Reading
New pages in the wiki: Category:New Pages (Taerel Setting)Index of all pages: AllPages
Do you love world building and creative writing? Are you ready to dive deep into a fictional universe and craft compelling lore that will captivate readers? If so, we have an exciting opportunity for you! We are seeking a skilled writer to create 50,000 words of world building/lore in the style of a fictional Wikipedia article. You will be crafting lore from scratch while adhering to a basic set of established guidelines for each page.
If you're passionate about writing and excited to build a new world, we'd love to hear from potential writers. To sign up or for any further inquiries, please contact Eytirth#1310 on Discord or send an email to [email protected].We welcome both paid and volunteer (unpaid) writers to join our team and help bring the world of Taerel to life.
"The Dynat Glowshroom Bayou’s territories have always been inhabited since times before the Stone Age mainly by wandering tribes that never stayed in this place for too long. In the Shattering Age, though, the Delet Tribal zu’aan took control of it and currently inhabit the area. Unlike many other places of Canlai, the Industrial Age left the Dynat Glowshroom Bayou untouched and didn’t cause its shrinking. Instead, from the Industrial Age on, when means of transport became more efficient, the area became a very important tourist destination and a study site for scholars who above all were interested in glowshrooms. Overall a pacific place, the Dynat Glowshroom Bayou never saw bloodsheds until the great kin’toni raid in 3E 3400 of the Awakening Age, when all the zu’aan living there perished and not a single one survived.
After this notorious event, though, due to the territory not being inhabited by any life form, it slowly recovered and was repopulated by the fauna at the beginning of the Shattering Age and then passed under the control of the Delet Tribal zu’aan in 4E 20. The Dynat Glowshroom Bayou’s importance in the history of Canlai and Taerel in general comes from its various resources both for basic needs such as food and water to power the machines, as well for tourism, scientific studies, and commerce consisting mainly in drugs, clothing and raw materials to trade with other continents. Moreover, the Dynat Glowshroom Bayou has also been an important source of inspiration for many authors who throughout the world’s history created novels, poems, songs and legendariums involving this place as one of the protagonists.
Read the full place page at Dynat Glowshroom Bayou