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Wytal Boreal Forest

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Place
Place Name:
Wytal Boreal Forest
Biome:
Boreal Forest
Size:
Unknown
Continent:
Unknown
Subcontinent
Unknown

History

Historical Overview

History by Age

Stone Age: Before 1E 0

Copper Age: 1E 1-1E 2200

Bronze Age: 1E 2200-1E 4400

Iron Age: 2E 0-2E 700

Ancient Age: 2E 700-2E 2200

Middle Ages: 3E 0-3E 2050

Early Modern Age: 3E 2050-3E 2600

Industrial Age: 3E 2600-3E 2700

Machine Age: 3E 2700-3E 2800

Atomic Age: 3E 2800-3E 2850

Space Age: 3E 2850-3E 2875

Information Age: 3E 2875-3E 2900

Genetic Age: 3E 2950-3E 3000

Awakening Age: 3E 3000-3E 3415

Twilight Age: 4E 0-4E 500

Geography

The Wytal boreal forest is an area of low hills and flatlands, there are no tall hills or other natural elevations. At the west of the forest rests a very large lake called Lake Wyrru, about ten miles away in their waters is possible to see abandoned boat floating; the road to the lake is plain and has no trees around. Besides those, there are some older apartment complex ruins to the east of the forest now called the Uval Ruins and a building that was originally designed as a spa, called the Iil Ruins by kin'toni. Inside those ruins, it´s possible to find many objects from the previous zu'aan habitats that were left, although the different pieces of furniture, clothes, toys and home equipment remains in good conditions the kin'toni don´t find any interest in them.

It has suffered greatly over the years and now contains no more than a few rooms left untouched by the forest influence, some of those rooms now belong to growing trees or nests for the wild animals. Going south leads into deeper woods, not nearly as easy to traverse. The vegetation has grown thick and can hardly be passed by on foot. It would require a machete or something along the lines thereof to make your way through the dense growth. Along the forest the bony remains of dead animals and rotten logs are scattered around, the consequence of a drastic change on the soil to high toxicity level. Also, it´s possible to see many pieces of zu'aan abandoned equipment, corroded by the time and converted on rusted junk, broken tools, and ragged clothes.


The points of the forest with higher kin'toni activity has been decorated with ritual obelisks carved on stone and skulls of big animals set around, as hunt trophies. In different parts of the forest there can be found minor altars, made of piled stones, stakes, and animal skulls. The particular mixture of tree species depends upon factors including soil moisture, soil depth, and organic content. Upland forests can be closely mixed with forested peatlands. The resulting conifer forests are produced by and dependent upon recurring disturbance from storms, fires, floods, and insect outbreaks. Owing to the accumulated peat in the soil, and the predominance of coniferous trees, lightning-caused fire has always been a natural part of this forest.

It is one of many ecosystems that depend upon such recurring natural disturbance, like the emberpine, a kind of coniferous tree which seeds are inside the log and only can be spread when lighting hits the trees and the fire releases the seeds into the smoke. Boreal vegetation never attains stability because of interactions among fire, vegetation, soil–water relationships, frost action, and permafrost. Wildfires produce a vegetation mosaic supporting an ever-changing diversity of plant and animal populations. In the absence of fire, the accumulation of sphagnum peat on level upland sites would eventually oust coniferous vegetation and produce muskeg. The toxic soil converted the forest into patches of trees and plants of different sizes growing into eroded sterile ground, over time, the soil becomes less toxic and plants grew back.


The boreal forest has a subarctic climate with very large temperature range between seasons, but the long and cold winter is the dominant feature. This climate has short summer (24 h average 10 °C (50 °F) or more) that lasts 1–3 months and always less than 4 months. The average temperature of the coldest month is between −2 °C and −4 °C. The growing season, when the vegetation comes alive, is usually slightly longer than the climatic definition of summer as the plants of the boreal biome have a lower threshold to trigger growth. The growing season varies from 80 to 150 days. High latitudes mean that the sun does not rise far above the horizon, and less solar energy is received than further south. But the high latitude also ensures very long summer days, as the sun stays above the horizon nearly 20 hours each day, or up to 24 hours, with only around 6 hours of daylight, or none, occurring in the dark winters, that makes the zone very comfortable for the kin'toni.

The boreal forest experiences relatively low precipitation throughout the year (generally 200–750 mm (7.9–29.5 in) annually, 1,000 mm (39 in) in some areas), primarily as rain during the summer months, but also as fog and snow. This fog, especially predominant in low-lying areas during and after the thawing of frozen Arctic seas, means that sunshine is not abundant in the affected areas even during the long summer days. As evaporation is consequently low for most of the year, precipitation exceeds evaporation and is sufficient to sustain the dense vegetation growth including large trees. As result it will take more time, a matter of centuries, to clear the toxic waste in the soil.


Boreal forest soil tends to be young and poor in nutrients. It lacks the deep, organically enriched profile present in temperate deciduous forests. The thinness of the soil is due largely to the cold, which hinders the development of soil and the ease with which plants can use its nutrients. Fallen leaves and moss can remain on the forest floor for a long time in the cool, moist climate, which limits their organic contribution to the soil; acids from evergreen needles further leach the soil, creating spodosol, also known as podzol. Since the soil is acidic due to the falling pine needles, the forest floor has only lichens and some mosses growing on it. In clearings in the forest and in areas with more boreal deciduous trees, there are more herbs and berries growing. D

Diversity of soil organisms in the Wital Boreal forest has been reduced since the soil became highly toxic, many trees were affected until fall and become on rotten logs, the current biodiversity species survived by adaptation to toxic soils. As a consequence of the toxic soil trees grows in isolated patches, according to the toxicity levels in the ground, it does not look like other forests. New plants can grow on pure soil on the small areas that has been treated for that, however, it would be a long process and most of the soil remains toxic.


Plants

The land in between does feature trees, most of them coniferous, but very few are actually planted in soil viable for future expansions of the forest. The plants found on the floor do have some toxic resistant properties, defending directly against the soil. Though not radioactive, some herbicide remains inside the mineral-rich environment. The southern part consists of many closely spaced trees with mossy ground cover. In clearings in the forest, shrubs and wildflowers are common, these flowers are poisonous, due they can resist the toxic soil but they absorb toxins and accumulate them in the stem and petals. The northern part has trees that are farther-spaced and lichen ground cover.

The forest cover is not only more sparse but often stunted in growth form; moreover, ice pruned asymmetric black spruce are often seen, with diminished foliage on the windward side. The boreal forest is usually divided into three subzones: The high boreal (north boreal); the middle boreal (closed forest); and the southern boreal, a closed canopy boreal forest with some scattered temperate deciduous trees among the conifers, such as maple, elm and oak. The boreal forest is home to many types of berries; some are confined to the southern and middle closed boreal forest (such as wild strawberry and partridgeberry); others grow in most areas (such as kxae berries and nawang berries), and some can grow in both the south and north boreal (such as rae, baoia berries, and kaiul berries).


None of these berries are edible, some of them are poisonous by nature and the others, once edible, grow with high levels of toxicity due to the soil, however, these can be edible if are treated properly to extract the toxins. Evergreen species have a number of adaptations specifically for survival in harsh winters, although kria, known for its dark green leaves, which is extremely cold-tolerant, is deciduous. Trees tend to have shallow roots to take advantage of the toxic soils, while many of them seasonally alter their biochemistry to make them more resistant to freezing, called "hardening". The narrow conical shape of northern conifers, and their downward-drooping limbs, also help them shed snow. Because the sun is low on the horizon for most of the year, it is difficult for plants to generate energy from photosynthesis.

Awang, (known for its small, long needles), vrill (known for its short, wider needles), and k'dril (known for its yellow needles) do not lose their leaves seasonally and are able to photosynthesize with their older leaves in late winter and spring when light is good but temperatures are still too low for new growth to commence. The adaptation of evergreen needles limits the water lost due to transpiration and their dark green color increases their absorption of sunlight. Although precipitation is not a limiting factor, the ground freezes during the winter months, and plant roots are unable to absorb water, so desiccation can be a severe problem in late winter for evergreens.


Many smaller herbaceous plants, such as ferns and occasionally ramps grow closer to the ground. Animals who live in the forest improved a digestive system to resist the toxic plants that animals of other places would die if they eat. Some of the herbs have medicinal uses, however, they need to be treated before, kin'toni have found methods to remove the toxic effects of the herbs before using them to make medicine.

Animals

Being nearly thirty miles in size, the fantastic Wytal boreal Forest can hardly be missed. The core of which in turn created the soil so often traversed by the various creatures that still live there. The various forms of life found here are perhaps considered the least infective of all. With a rough forty percent of them being bugs. This is what makes the soil most interesting for any creature looking to roam this part of the forest. Right above that is the slightly bigger vegetation. Grass that grows with minimal sunlight. It in turn often falls prey to the various rabbit-like creatures called jii and hedgehog-like creatures called xrend. But they never reach out above the many bushes covering the forest floor.

Even if they are hunted down by those that reside in there. One such hunter is the wolf-like vyau, another the fox-like chee. Though these creatures are cunning, they are no match for the small trees and greater deer-like creatures called uatui roaming the forest. With their large and imposing antlers roaming every corner, the ability for the vyau to strike true is severely hindered. Not only is that, but the creature’s ability to be caught severely counteracted by their swift and strong legs. The hunt in this forest is hardly ever completely done. kin'toni, roaming freely and gathered in mass have lived off of several uatui , as well as vyau . Their state of mindless counteracting the wildlife has left them with an insatiable desire to consume all else as well.


Even the parts of the forest that were continuously dumped in getting visits from them on a regular basis. Luckily the forest redeems itself by having the qualities most others wouldn't have. There are several small lakes of that provide drinkable water to the animals and visitors in this unique and precious biome. Alongside the edges of the forest, there are more trees that have toppled. Inside of these, the yatui grubs and caterpillar-like vtau have made their home. Almost the entire butterfly population makes it out to explore the whole forest for nectar. Some of them migrate, but very few foreign species enter this forest. The bug variety attracts many kind of birds that find and feed on them, some are migrant birds that only live in the forest during summer; the permanent resident bird species are larger than the migrant birds.

Although there are many types the biggest population of birds are: Suwv, a kind of green falcon with four eyes and two feathers in the head that works as antennas, it feeds of other birds and small mammals; tokker, a type of woodpecker that not only drills trees but ground to searching for bugs; fliv, a wild chicken that lives in the forests, makes nests on trees, is very fast, can´t fly but jumps between branches and can climb trees by running over the log; and cloubik a white bird that lives in small flocks, they fly together, it eats bugs however they attack in the group to defend their mates, they can be dangerous in big numbers however they will not attack if they don´t notice a predator caught one of them.

Historical Timeline of Ages

Age Name Dates Controller
Stone Age Before 1E 0 Unknown
Copper Age 1E 1–1E 2200 Unknown
Bronze Age 1E 2200–1E 4400 Unknown
Iron Age 2E 0–2E 700 Unknown
Ancient Age 2E 700–2E 2200 Unknown
Middle Age 3E 0–3E 2050 Unknown
Early Modern Age 3E 2050–3E 2600 Unknown
Industrial Age 3E 2600–3E 2700 Unknown
Machine Age 3E 2700–3E 2800 Unknown
Atomic Age 3E 2800–3E 2850 Unknown
Space Age 3E 2850–3E 2875 Unknown
Information Age 3E 2875–3E 2900 Unknown
Genetic Age 3E 2950–3E 3000 Unknown
Awakening Age 3E 3000–3E 3415 Unknown
Twilight Age 4E 0–4E 500 Gisera Kin'toni Clan
Place

This article is written by Samdragonx, espectre. Copyright 2026 Samdragonx, espectre. All rights reserved.