Raugangago Mixed Coniferous Forest
History
Historical Overview
History by Age
Stone Age: Before 1E 0
Copper Age: 1E 1-1E 2200
Bronze Age: 1E 2200-1E 4400
Iron Age: 2E 0-2E 700
Ancient Age: 2E 700-2E 2200
Middle Ages: 3E 0-3E 2050
Early Modern Age: 3E 2050-3E 2600
Industrial Age: 3E 2600-3E 2700
Machine Age: 3E 2700-3E 2800
Atomic Age: 3E 2800-3E 2850
Space Age: 3E 2850-3E 2875
Information Age: 3E 2875-3E 2900
Genetic Age: 3E 2950-3E 3000
Awakening Age: 3E 3000-3E 3415
Twilight Age: 4E 0-4E 500
Geography
The geography of the Raugangago region consists of many hills and mountains that were regularly punctuated by long and flat valleys that contained most of the zu'aan population of the region. The region was covered in thick vegetation mostly consisting of coniferous trees and plants that gave the region its distinctive dark green color. The thickness of the tree cover made it impossible for most of the light to filter into the floor of the Raugangago forest. Most of the clearing in the forest existed only along the valleys that were ideal spots for zu'aan habitation.
The settlements here existed only in a small scale and never grew to reach the heavily built-up levels of other zu'aan cities. The zu'aan had to make many adaptations to support the rise of trade in the region, including the construction of a robust road network lined with regular spots for rest and water. These roads ran through all kinds of terrain and were constructed at great cost to the zu'aan populations of the region. It brought in many new techniques and materials from outside the region and facilitated the construction of many new buildings and structures.
They was made from advanced materials like mud bricks, and using new techniques like arches and pillars. The region had many small streams that flowed down from the hills. These water sources were seasonal and their flow would vary from very fast to a slow depending on the time of year. They would also freeze up and form many icy puddles for several weeks during the coldest parts of winter. Crops were not a regular occurrence in the cold Raugangago forests and was conducted in a small scale along backyards and in gardens.
The region had a cold climate with occasional snowfall during the winter months while a cold mist shrouded the region for most of the other seasons. Summer was the only time of the year when the region received a constant supply of sunlight, which would in turn allow the grounds to turn into a healthy green. Most of the construction activities took place during these long summer months when the zu'aan could work freely without the need for extra layers of clothing.
Precipitation was quite regular in the form of light drizzles and the mist that would cover the region during dawn and dusk. The winters in the Raugangago could turn very cold with constant cold winds blowing all across the region. A mixture of sleet and snowfall was also the norm, making outdoor activities very challenging. However, these severe parts of winter would not last very long and the region would quickly thaw out and return to its green self. The streams would begin to flow faster as the thawing began and would eventually be filled with many fishes migrated along with the current.
Trade routes remained open for most of the winter as demands would soar in the zu’aan villages for valuable winter items such as clothing and drinks. Fog and mist would hang on for longer during the mornings and evenings leading to a colder atmosphere.
Plants
The Raugangago forest was known for its coniferous trees that grew in tightly grouped clumps. A majority of them could reach to over thirty meters and their thick branches prevented most of the sunlight in the region from ever reaching the forest floor. This contributed to the lack of growth of any sunlight dependent plants on the grounds, which were mostly covered by moss and fallen pine leaves and cones. The forests grounds were very moist and most fallen tree trunks would become breeding grounds for an assortment of fungal growth like mushrooms.
The most common trees associated with the region were the atshyo- a common breed of coniferous tree, the essrayi- a large elm like tree that the Iantilla city zu'aan built their tree-top houses on, the llimosrad- a smaller variant of the atshyo but with fruit bearing stems and the Chit- a mushroom like spore that grew on dead wood and other organic matter on the forest floor. The atshyo were most commonly used for construction by the indigenous population of the region.
Large sections of these trees were cleared in order to make room for their settlements which would eventually blossom into important trade hubs. The atshyo was preferred for this purpose because of the superior quality of its wood that could withstand the damp conditions of the region. It could withstand rot along with several mites and wood eating insects. The tree could grow to over forty meters in height and was easily the tallest tree variety in the region. It had the distinctive pine cones, like other coniferous trees along with their needle like leaves that were colored a dull green from lack of sunlight.
The essrayi were most famous as the tree houses of the Iantilla city zu'aan. They were a tall and broad-stemmed tree that resembled an elm tree- only larger in size. They had massive trunks that could support and incredible amount of weight while their heights could reach up to thirty meters in height. It was a deciduous tree and would regularly shed its leaves in winter. It had a similar color to the rest of the plants in the region. The tree was rarer than the conventional coniferous trees of the region and was considered too valuable to uproot.
Thus, most of the surviving essrayi had already existed for centuries. The llimosrad was a smaller version of the atshyo tree that was just as common as its bigger cousin. It was most commonly used for building smaller structures and furniture or for use as firewood. The tree rarely exceeded over twenty feet in height and produced edible fruits that made them valuable to the zu'aan they could also be found as decoration in many households of the villages.
The chit was a spore that grew out of any organic material that had spent enough time in the dank environment of the Raugangago. It was edible when fully mature but was poisonous when consumed before this stage. It had a bright fluorescent glow that made it easily distinguishable along the dark forest floors where it commonly grew.
Animals
The Raugangago was home to a wide variety of wildlife known for the quality of their fur and hide, which made the region a haven for hunters and trappers who would collect them for large profits. This profession was not without its risk as they could respond unpredictable to the presence of zu'aan in close proximity. Some of the most famous examples of wildlife in the Raugangago region included the smiper - an elusive predator that lived in isolation deep within the dark forests, the nal'ashi- a tunneling snake, the goel- a bipedal mammal that lived on tree branches
There are also the nemar - a domesticated mammal that actively aided the hunters track down their prey. The smiper was one of the most sought-after prey for hunters of the region who saw the opportunity to hunt one as a test of both skill and courage. The smiper could grow to a height of over six foot when standing on two limbs and could weigh over three hundred pounds. It was an agile mover with deceptive acceleration and speed. It relied on its sharps fang like teeth to deal a killing blow to its prey.
It had a thick coating of fur and hide that acted as a natural armor against any attempts to injure it with cuts or piercing weapons. This hide was prized for use in armor and clothing and was only affordable to the richest zu'aan due to its rarity. It could take a skilled hunter months to track one down and even more to track down its habitat to set traps. Only the most daring hunters went after this beast due to the cost involved in tracking one and the skill required to kill it.
The nal'ashi was a belly crawling, snake-like creature that could tunnel into the dark soil of the region. It would lay borrowed for days waiting for unwary prey to enter its proximity. It attacked by uncoiling itself in a quick motion which would produce enough dust and sound to disorient and stun its prey, leaving it wide open to its venomous bite which could paralyze even the largest animals. The longest of the nal'ashi were known to exceed ten meters in size. The creature had a smooth and tough skin that was commonly used as armor or to create luxurious cloth.
Its symmetrical pattern was often mimicked in many of the zu'aan clothes and designs. The goel was a small bipedal mammal not more than two feet in height that lived among the branches of the trees as a natural form of protection from the predators that inhabited the forest floors. It relied solely on a plant diet and rarely acquired enough mass to be of significant dietary value to the zu'aan of the region. They came in very bright colors and stood out from the dull colors of the region.
This colorful fur was a valuable trade item that could fetch high prices among the outside clans. The nemar was a domesticated animal that was known for its ferocity as well as its affinity for the zu'aan. They relied their codependent relationship with the hunters of the region for their food in return for which they acted as tracking animals to track down larger beasts like the smiper. Hunters would regularly maintain large packs of these animals to make their jobs easier and for company.
Historical Timeline of Ages
| Age Name | Dates | Controller |
|---|---|---|
| Stone Age | Before 1E 0 | Unknown |
| Copper Age | 1E 1–1E 2200 | Unknown |
| Bronze Age | 1E 2200–1E 4400 | Unknown |
| Iron Age | 2E 0–2E 700 | Unknown |
| Ancient Age | 2E 700–2E 2200 | Unknown |
| Middle Age | 3E 0–3E 2050 | Unknown |
| Early Modern Age | 3E 2050–3E 2600 | Unknown |
| Industrial Age | 3E 2600–3E 2700 | Unknown |
| Machine Age | 3E 2700–3E 2800 | Unknown |
| Atomic Age | 3E 2800–3E 2850 | Unknown |
| Space Age | 3E 2850–3E 2875 | Unknown |
| Information Age | 3E 2875–3E 2900 | Unknown |
| Genetic Age | 3E 2950–3E 3000 | Unknown |
| Awakening Age | 3E 3000–3E 3415 | Unknown |
| Twilight Age | 4E 0–4E 500 | Iantlla City Zu'Aan |
| Unknown | Unknown | Unknown |
| Unknown |
|
Unknown |
| Unknown | Unknown | Unknown |
This article is written by Jangou. Copyright 2026 Jangou S. All rights reserved.