Itd Forest Hills
History
Historical Overview
History by Age
Stone Age: Before 1E 0
Copper Age: 1E 1-1E 2200
Bronze Age: 1E 2200-1E 4400
Iron Age: 2E 0-2E 700
Ancient Age: 2E 700-2E 2200
Middle Ages: 3E 0-3E 2050
Early Modern Age: 3E 2050-3E 2600
Industrial Age: 3E 2600-3E 2700
Machine Age: 3E 2700-3E 2800
Atomic Age: 3E 2800-3E 2850
Space Age: 3E 2850-3E 2875
Information Age: 3E 2875-3E 2900
Genetic Age: 3E 2950-3E 3000
Awakening Age: 3E 3000-3E 3415
Twilight Age: 4E 0-4E 500
Geography
The forest of Itd is covered in hills and pathways that often cut around the hills in such a way that it always leaves those travelling the roads and trails open to ambush and attack. For this reason the area has been the favoured destination and meeting place and shelter for those who make crime their profession. Several of the hills have been tampered with to create perfect hiding spaces and even tunnels leading to larger underground meeting chambers and villages. And because of the presence of the criminal groups, there has never been any traditional settlements or ownership of the dangerous forest.
Located inland on the largest continent, the forest acts as a natural crossroads between what once was six different countries. To their immediate west was the country that housed what at one point became the imperial capital of the Xerea Empire. The regions were plains to the west and north, swamps to the south, and expansive grasslands to the east. While the geography hasn’t changed for the forest of Itd, the forest and its occupants have aided in altering the geography and political landscape of other regions. There is a small brook that serpentines its way through the heart of the forest and feeds into the southern swamps.
Bridges rise over the stream to allow for easier travel. On any given day their would usually be wrecked carts and carriages left over from previous ambushes and likely to be used to set up others in the future. Every so often there might be the bodies of the assassination targets hung on signs and trees or their heads bordering the paths into and out of the forest to make sure there is proof of a completed job. While there are stories of hidden or buried treasures on islands or in dune seas, in reality the hills and underground tunnels of the forest of Itd are filled with more treasure than any one person could ever spend.
This is one of the reasons why they set traps near the locations of the hordes. They also built paths and hides amongst the trees so that they could hide their movements and track targets from a place where they would not be so easily spotted by their prey. The foliage of the region hides more than people and wealth. At every turn there are weapons hides just out of sight but always within reach. This includes the fruits of Itd, bags that were filled with dangerous concoctions that would cause different effects depending on who made that specific fruit.
These bags hang from the tree branches or smaller versions of the bags hang from the smaller plants. They are used in order to kill or incapacitate pursuers, invaders, or trespassers. The bodies of those killed within the bounds of the forest are left for display so word can get out but then buried under the roots of the trees so the plants can be fertilised by the decaying flesh and the insect can strip the bones.
Plants
“The hills of Itd” doesn’t have the right ring to it. Even though the name would be accurate to the region. But alas the dominant form of vegetation covered the entirety of the region, and that included the name. The forest of Itd is a land of trees, grass, bushes, flowers, and even a few types of fungi. The residents of the forest allow everything to grow in a seemingly wild fashion. However a trained eye would notice that some things were specifically placed and shaped to hide caves and tunnels. Like much in the forest, the vegetation was a tightly planned structure masquerading as pure chaos.
And everything was to be used for the benefit of the residents and the detriment of their pursuers and their prey. Whether referring to the bands of professional criminals that lived there before the plague or the kin'toni clan that returned there afterwards, the outcome is the same. The forest of Itd was lovingly crafted to serve only those who know all of its secrets. One of the most common trees to reside within the temperate forest is the datoramuiak, otherwise known as the dator. The name was chosen because of the location and common use of the tree within the forest.
One of the larger and thicker varieties of tree, the smallest of this particular tree often grows to be at least three hundred feet tall. The acorns they produce will often be used to distract horses and guards while the thief laying in wait on its branches watches for the perfect moment to strike. The girth of the tree is such that they can easily be grown to be hollow so even the largest of the residents could comfortably hide within the tree and not be noticed by their pursuers despite how close they got to the tree. Only the residents of Itd could spot the seams.
The wood from the tree is used in much of the construction of both furnishings for the underground village, but also for the wooden aspects of their weapons and armour. This is because the wood is dense and sturdy and can easily put through special treatments to make it even stronger. Making it a perfect resource for the bandits and killers. Another common plant within the region is the gutor'amo or the gutor. This beautiful flowering bush is recognised not by the midnight purple colour of its blooming flower but by the surprisingly large and toxic thorns.
While the toxin is not fatal, its irritating effect has caused many people to be distracted for just long enough to create an opening. It became such a common yet effective tactic that the flower itself became associated with the idea of murder. As if to twist the knife on paranoid targets, many assassins would send an envelope full of the petals of the rose to their houses. One example of the fear this caused led to a man accidentally receiving an envelope intended for his wife and immediately killing himself by running into the path of a carriage.
Animals
Many woodland creatures join the ranks of the damned that call the forest of Itd their home. Several of the animals were trained by the criminal groups to help them with simple tasks and to act as distractions during ambushes. It’s this symbiotic relationship with the entire region that has proven the greatest asset for the residents in their life of crime. And for the tasks that aren’t possible for the local wildlife to be effective at, such as guarding and alerting, the criminals raised domesticated animals to be skilled in those aspects.
Every animal was taken care of and the residents made sure to only hunt what they needed and not allow any but the most desperate to hunt in their forest. Because of this the criminals were trusted by all the living creatures. But that trust only remained until the kin'toni plague altered their friends. Then the animals began to keep their distance and eye the new residents with the understanding that these dark creatures were clear predators that would likely turn on them. The kin'toni didn’t seem to mind that at all and in fact proved the wisdom of the animals by actively hunting them and using them to draw in zu'aan with the promise of a good and worthwhile hunt.
One of the more commonly seen and even more often dismissed animals of the forest of Itd is the akorvanyutaan or to those who are more wary the akoraan. These adorably tiny rodents are known by their nut brown short fur and black stripes the shift from vertical on the body to horizontal along the tail. They are herbivorous gatherers that thrive on seeds, nuts, berries, leaves, and grass. However, they are more famous for the trick several of the criminals trained into some of the little rodents. They were trained in how to sneak into pockets and bags.
And locate the coin purse or any jewellery and carry it off to the nearest horde location. This allowed the thieves to focus on the main job while still acquiring more wealth than originally planned. One of the most versatile companions to all the criminals due to its high intelligence and capability is the nathretokor. These medium sized birds of prey are recognised by their jet black plumage with white markings that resemble spectacles around the eyes. The residents of Itd used these birds as scouts, messengers, thieves, distractions, harassers, living weapons, and hunting partners.
They became so synonymous with professional criminal activities that people began referring to the people of the forest as the nathretokors of Itd. The groups welcomed the moniker and began using its profile in their wax seals or bring one with them as part of an intimidation tactic with new clients.
Historical Timeline of Ages
| Age Name | Dates | Controller |
|---|---|---|
| Stone Age | Before 1E 0 | Unknown |
| Copper Age | 1E 1–1E 2200 | Unknown |
| Bronze Age | 1E 2200–1E 4400 | Unknown |
| Iron Age | 2E 0–2E 700 | Unknown |
| Ancient Age | 2E 700–2E 2200 | Unknown |
| Middle Age | 3E 0–3E 2050 | Unknown |
| Early Modern Age | 3E 2050–3E 2600 | Unknown |
| Industrial Age | 3E 2600–3E 2700 | Unknown |
| Machine Age | 3E 2700–3E 2800 | Unknown |
| Atomic Age | 3E 2800–3E 2850 | Unknown |
| Space Age | 3E 2850–3E 2875 | Unknown |
| Information Age | 3E 2875–3E 2900 | Unknown |
| Genetic Age | 3E 2950–3E 3000 | Unknown |
| Awakening Age | 3E 3000–3E 3415 | Unknown |
| Twilight Age | 4E 0–4E 500 | J'tar Kin'toni Clan |
| Unknown | Unknown | Unknown |
| Unknown |
|
Unknown |
| Unknown | Unknown | Unknown |
This article is written by xoishtar. Copyright 2026 xoishtar. All rights reserved.