Emori Dying Forest: Difference between revisions
m (via JWB) |
(No difference)
|
Latest revision as of 13:23, 20 May 2026
History
Historical Overview
History by Age
Stone Age: Before 1E 0
Copper Age: 1E 1-1E 2200
Bronze Age: 1E 2200-1E 4400
Iron Age: 2E 0-2E 700
Ancient Age: 2E 700-2E 2200
Middle Ages: 3E 0-3E 2050
Early Modern Age: 3E 2050-3E 2600
Industrial Age: 3E 2600-3E 2700
Machine Age: 3E 2700-3E 2800
Atomic Age: 3E 2800-3E 2850
Space Age: 3E 2850-3E 2875
Information Age: 3E 2875-3E 2900
Genetic Age: 3E 2950-3E 3000
Awakening Age: 3E 3000-3E 3415
Twilight Age: 4E 0-4E 500
Geography
The Emori Dying Forest is a vast forest spanning nearly 20,000 square kilometers. Despite its moniker, this forest has its own unique way of thriving. It doesn’t have lush plants brimming with life, or thick trees that have lived for thousands of years. Shades of blacks, grays, and browns fill it from the tops of its brittle trees to its floor of black soil. While there are a few plants with bright colors, they can be hard to find. Trees in this forest are relatively short compared to other forests. The tallest ones barely reach eighty feet tall and the thickest ones are just six feet wide. Most of them are incapable of growing anything. The few plants that are able to grow on them never last long. With this being said, life is present and some are able to thrive.
The forest has a somewhat moderate climate, but winters can get really cold. Temperatures during the summer can get as high as eighty degrees, while winters can get as low as below zero. The temperature is warmer and the ground is softer during the day. Rainfall is moderate and snowfall is rare enough, despite how cold it gets in the winter, that some never experience it. When it does snow, it lasts around a day and it never sticks. The forest gets maybe three feet of rain per year, four during a really good one. Save for the rain, there are no sufficient sources of water within the forest. Any rivers flowing through are contaminated with death. There are a few small creeks scattered around that are filled with drinkable water due to rain, but they are hard to come across.
But, the zu’aan have made considerable efforts to keep these creeks clean, viable, and free of any animals. Lucky for the plant life present, they don’t need much water to survive. They are able to survive with the bare minimum. While growing anything in this forest is difficult, it’s not impossible. The first foot of soil is hard and takes a lot of work to get through. For anything to grow, their roots need to get beneath the top layer of soil. Everything underneath this layer is rich in nutrients due to the chemicals released after death seeps deep into the soil, fertilizing it. The edges of the forest are the healthiest. The soil is a bit softer, the plants are a bit greener, and the air is a bit cleaner.
This is due to the surrounding areas not being tainted with as much death as the middle of the forest. The Torsh tribe is spread out around the northern part of the forest, taking up about a third of it, close to the edge. This allows them to easily travel into other areas for water without going too far from their home. As the wood in the forest is not strong or stable enough for them to make a lot of use of, their homes are simple tents made from the hides of animals.
Plants
Plant life in the Emori Dying Forest is sparse and most are slowly dying. The species that have managed to grow were only able to do so because their roots reached far enough into the ground or because they latched onto a carcass. There are three notable species of plants in the forest: armeni trees, ekort, and ibliscus. Armeni are delicate, brittle trees native to the Emori Dying Forest. They come in colors of black, really dark gray, and dark brown. The dark brown armeni trees are considered the healthiest, though they are still on the verge of dying. Black armeni trees are the sickest and the closest to dying. Despite how close the trees are to dying, armeni trees can live up to a hundred years.
They usually start out light brown and become darker as the years go by. It’s a phenomenon without a clear cause. Any other kind of plant life, like flowers and leaves, don’t grow on the trees. If any somehow happen to grow, they don’t last long as the trees will consume their life force and nutrients for itself. Ekort is an average-sized shrub that can grow up to 2 feet tall. It has dozens of flexible, slanted stems covered in thick, white spotted, brown bark, and the wood inside is white. The branches curve towards the ground with hundreds of twigs that have large pointed leaves with round edges. The leaves are bright green, with a fuzzy texture. Medium sized blue flowers with finger-like petals that form a bell shaped flower head bloom in the winter.
In the summer, these flowers produce fruit with thin white skin and a crunchy yellow flesh that has a sweet taste to them. The bell opens up and allows at least a dozen of these sphere shaped fruit to grow. The fruit are about two inches in diameter. This plant is not actually native to Emori. The Torsh tribe brought them with them when they settled. During the summers, when the ground wasn’t as hard, they worked on removing the top layer of soil so that they could plant the seeds. They brought the plant with them due to its ability to grow in even the most barren of lands. No matter where they settled, they would have something to eat. Every part of ekort is edible, from its roots to the fruits it produces in the summer. There are hundreds growing in the forest.
Ibliscus is a plant that wraps itself around carcasses and the dying trees. It grows both upward and horizontally, depending on what it’s wrapped around. Sometimes, it will even wrap around something that is living. Ibliscus can easily reach a length of almost seventy feet, which usually takes at least a full year. Dozens of gray, woody stems wrap around each other, tangling together into one thick stem. Small, black leaves with jagged edges grow all over it. It has thousands of thin, stinging thorns with poison inside of them. One thorn is enough to completely paralyze a full grown zu’aan, which allows the plant to wrap around them and kill them. Every part of this plant is deadly. Death by ibliscus is a slow but painless affair due to being paralyzed. With this being said, they are easily avoidable and do not attack.
Animals
Animal life is sparse in the Emori Dying Forest. The species that do inhabit the forest are of the scavenging type. They feed on something that has already died from other causes. There are less than one percent of the animal population that are herbivores. Lamle are a breed of carnivorous bird native to Emori. They stand at almost three feet tall, making them one of the largest animals in the forest. They have a wingspan of almost six feet across. They have a thick, smooth skin covered in short, wide, black feathers. A set of narrow, blood red eyes sit deep in their skull. Their sight is terrible, leaving them to rely on scent and sound. Their beaks are short, but strong and slightly curved.
They communicate with each other through a series of high pitched clicks. They make their nests on the ground, using the bones of dead animals and zu’aan that they’ve fed on. Lamle mates for life and females can lay up to six eggs at a time. They have been known to eat their mates and their young when they die, adding their bones to their nests. While not normally aggressive, they will attack if provoked. Bisarak are small invertebrates that can grow up to two inches in length. Eight long, thin legs with little stinging hairs on them hold up their narrow, dark gray bodies. A thin yellow line runs down the middle of their backs. They have two sets of translucent wings, with the top set being bigger than the second.
Bisarak are invasive and hard to get rid of. They can live in large colonies of up to almost a thousand. There are two queens per colony and each can lay up to two hundred eggs each time. They are carnivorous and can usually be found feeding the freshly killed. While the bite itself won’t kill, getting bitten by one can cause irritation, rashes, and infection. The infection, caused by their diet, is what can kill if left alone. Nossar are small mammals that can grow up to two feet in length. When standing on their hind legs, they can reach almost three feet. They have two hind legs and four arms. Four fingers sit on each hand, allowing them to grab onto things. Their black fur is thin, coarse, and allows them to blend in with the ground.
Their yellow eyes have horizontal, slitted pupils, allowing them a greater range of vision. Nossar are one of the few herbivores in the forest. They live in holes that they made in the trees. During their mating season, males are known to mate with several females at a time in order to increase their population. Females can have up to two young per mating. Nossar are timid in nature and easily frightened. They are close to the bottom of the food chain. Compared to other animals their size, they have a longer lifespan. It is believed that this is due to their diet, and their ability to camouflage and climb fairly quickly.
Historical Timeline of Ages
| Age Name | Dates | Controller |
|---|---|---|
| Stone Age | Before 1E 0 | Unknown |
| Copper Age | 1E 1–1E 2200 | Unknown |
| Bronze Age | 1E 2200–1E 4400 | Unknown |
| Iron Age | 2E 0–2E 700 | Unknown |
| Ancient Age | 2E 700–2E 2200 | Unknown |
| Middle Age | 3E 0–3E 2050 | Unknown |
| Early Modern Age | 3E 2050–3E 2600 | Unknown |
| Industrial Age | 3E 2600–3E 2700 | Unknown |
| Machine Age | 3E 2700–3E 2800 | Unknown |
| Atomic Age | 3E 2800–3E 2850 | Unknown |
| Space Age | 3E 2850–3E 2875 | Unknown |
| Information Age | 3E 2875–3E 2900 | Unknown |
| Genetic Age | 3E 2950–3E 3000 | Unknown |
| Awakening Age | 3E 3000–3E 3415 | Unknown |
| Twilight Age | 4E 0–4E 500 | Torsh Tribal Zu'aan |