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Latest revision as of 13:24, 20 May 2026

Place
Place Name:
Lanyech Mudflat
Biome:
Mudflat
Size:
Unknown
Continent:
Unknown
Subcontinent
Unknown

History

Historical Overview

History by Age

Stone Age: Before 1E 0

Copper Age: 1E 1-1E 2200

Bronze Age: 1E 2200-1E 4400

Iron Age: 2E 0-2E 700

Ancient Age: 2E 700-2E 2200

Middle Ages: 3E 0-3E 2050

Early Modern Age: 3E 2050-3E 2600

Industrial Age: 3E 2600-3E 2700

Machine Age: 3E 2700-3E 2800

Atomic Age: 3E 2800-3E 2850

Space Age: 3E 2850-3E 2875

Information Age: 3E 2875-3E 2900

Genetic Age: 3E 2950-3E 3000

Awakening Age: 3E 3000-3E 3415

Twilight Age: 4E 0-4E 500

Geography

All over Lanyech, you have machines and villages dedicated to keeping the mudflat muddy. Literally all over the place. Anywhere you stand out in the plains, you can probably spot a tower or two with small rivers pouring out of them, watering the land. awarshaws and occasionally the Lanyechians themselves provide the muscle needed to operate these water towers. No two towers look exactly the same, so if you’re familiar with the land and the towers, you can use them as landmarks. Not that it’s particularly easy to get lost in the mudflat — you can see for miles so long as you’re not standing in a depression in the ground.

The main settlement in Lanyech is the city of Baronifa. It’s located right in the middle of Lanyech and has four large rivers running out of it night and day, in each of the four cardinal directions. These rivers can be turned off in case of an emergency, but even during kin’toni sieges, there’s rarely ever much reason for this to be done. The land immediately surrounding Baronifa is all farmland, since there’s a reason that the city produces so much water. Some aqueducts have been built, carrying some of the water even further, but since bricks, even Lanyechian bricks.


Are a poor material for building aqueducts with, these aqueducts carrying water outside the city are few and expensive. Inside the city, however, there are a lot more aqueducts, running into the reservoirs inside people’s homes. Might as well have running water if you live so close to it. The foundation of Baronifa is made of large stones, not bricks. They had a lot of extra stones left over from the building of the aqueducts, you see. And yes, the citizens of Lanyech built the aqueducts first, and then the city. The city was, after all, built around the great water towers that were built in that region.

All factors considered, Lanyech is a pretty densely-populated region. Some defence of this people is called for, lest the Shy’is kin’toni from the land of Calai have too easy of a time picking them off. That’s why the people of Lanyech have towers that aren’t water towers, but guard towers. But even the water towers will double as guard towers in a pinch — since they’re valuable structures, it’s necessary to defend them. Lanyechians are typically armed with stone farming tools, since metal tools are in somewhat short supply, but they wield these stone tools with expertise.


They pose a greater threat than untrained zu’aan armed with metal weapons. And it’s not like their stone tools are of particularly poor quality, either. The watch of Lanyech on its borders is quite vigilant. Armies of any size will be impossible to hide in the mudflats, though kin’toni do come in on their own from time to time to steal away the odd unwary farmer. Of course, any half-decent army would shred Lanyech’s defences in no time at all, even if the muddy terrain would slow them down quite a bit. Lanyech just aims to be a territory not worth conquering — that’s their main defence.

Plants

The primary industry of Lanyech is agriculture — just in case you couldn’t tell by all their efforts to water the land into a muddy mess, and all their muddy farms, and all their muddy crops growing in their muddy farms. The crops sell for just the right amount — not too much, so as to attract unwanted attention, and not too little, so as to starve the farmers or prevent them from expanding their industry entirely. The crops that survive the excessively muddy environment of Lanyech don’t just have to survive excessively soft ground, they also have to survive excessively wet ground.

Crops that only survive one will usually succumb to the other, if you try to grow them here. murdech and olomel do not succumb to either the softness of the ground or the wetness of the ground, which is why they’re grown. You can grind murdech up into a particularly fine kind of flour that’s quite suitable for the baking of extremely dense bread. You don’t have to eat much of this bread to feel full — it thus makes for good travelling rations, as well as a good food for poor men, even though it takes a lot of flour to make one loaf of murdech bread.


It’s not advisable to eat too much of it, though, or else your stomach will have a hard digesting it all. Also, it stales very quickly once sliced. Be warned of that. The other grain, olomel, is similar to Murdech in some ways — it makes good travelling rations and it’s a good grain for poor men. But unlike murdech, it will not stale when sliced. As a matter of fact, it never stales at all, because it was baked stale. It was baked hard, at least. A crustier bread than olomel bread you’ll be hard pressed to find, even if you bake an ordinary loaf and then wait for it to stale normally.

Then let it stew in its own staleness for weeks. olomel bread will still be tougher to chew. The real reason the men of Lanyech grow olomel is because it’s one of the secret substances that they put into their bricks to make their buildings stronger. As a result, most men don’t actually eat olomel bread, since murdech bread is just superior in basically every way except for its use as a blunt weapon. Despite the efforts of the Lanyechians to keep weeds out of their fields, some weeds still grow. Fortunately, they’re not a serious threat to the well being of the crops.


They’re just a nuisance. Mudweed is notoriously smelly. Their leaves have little sacs on them filled with their own rotting refuse — it’s not even the kind of refuse good for plants to have in their soil, it’s just garbage. Awarshaws seem to enjoy eating a few of these weeds every now and again, though, so it’s not like mudweeds are entirely useless… but they’re mostly useless. They’re just not enough of a plague to be worth getting rid of them entirely, and that almost makes them worse.

Animals

Awarshaws are the mud-loving steeds of the Lanyechians. Originally from the icy far south, awarshaws have regular haircuts every month to keep them from getting too hot in the warmer climate of Lanyech. If left uncut — it is in fact left uncut in the winter — the hair sometimes grows to be over two feet long, and you can hardly see their fierce, chubby faces beneath all that tangled brown furry mess. It’s expensive to keep a awarshaw, but their strength and cheerful willingness to work is worth it. The wheels and pumps of Lanyech’s water towers need operating.

And there’s nothing that an awarshaw needs to do that other than a handle to push or a harness to pull, and some food at the end of the day. Well, a lot of food at the end of the day. That’s most of the reason why they’re expensive. The large bulk of the awarshaws keeps their great speed from being too readily apparent, but rest assured, these things can move like the wind if you give them space to slide on their stomachs. The mud of Lanyech is quite similar to the ice of the south in this regard, although it does get them noticeably dirtier. Not that they mind — they seem to enjoy it, actually.


Baths they don’t enjoy. Being hot they enjoy even less, though, and they need to take baths before getting their hair cut, so baths it is, rather than becoming a roasted awarshaw. Speaking of roasted awarshaw, awarshaw meat is decent stuff, even when the awarshaw in question is extremely old. Not that anyone likes eating the meat of old awarshaws — but tenderness is not a particularly significant quality in young awarshaw meat, anyways. It could have something to do with their diet of the Lanyechian grains, but no one’s ever experimented with feeding them other diets yet. There just hasn’t been the time or the energy to do so.

Theoretically, though, there’s a good chance that they could become tender gourmet dishes if fed a diet of only the finest grain and vegetables. In a military capacity, awarshaws pull every ounce of their weight and then some. They can slide just as fast when wearing armour and carrying a rider — mostly leather armour and mostly incompetent riders, but it’s been enough to scare off raiders in times past, and the riders will probably only get better as time goes on. Unfortunately, they’re mostly useless in terrain where they can’t slide.


So no squadrons of huge muddy beasts sliding onwards to overthrow a tyrannical empire are in the foreseeable future. Bit of a pity. Maybe someday someone will come up with a way for the awarshaws to travel as fast on rough terrain as on slick terrain — but it’s doubtful that day will ever come and it’s even more doubtful that it’ll ever come so long as these kin’toni stick around to hinder scientific and military progress. On the other hand, perhaps the kin’toni will accelerate military development. It all depends on how many resources the inventors have to hand, and how many resources are being burned by the kin’toni.

Historical Timeline of Ages

Age Name Dates Controller
Stone Age Before 1E 0 Unknown
Copper Age 1E 1–1E 2200 Unknown
Bronze Age 1E 2200–1E 4400 Unknown
Iron Age 2E 0–2E 700 Unknown
Ancient Age 2E 700–2E 2200 Unknown
Middle Age 3E 0–3E 2050 Unknown
Early Modern Age 3E 2050–3E 2600 Unknown
Industrial Age 3E 2600–3E 2700 Unknown
Machine Age 3E 2700–3E 2800 Unknown
Atomic Age 3E 2800–3E 2850 Unknown
Space Age 3E 2850–3E 2875 Unknown
Information Age 3E 2875–3E 2900 Unknown
Genetic Age 3E 2950–3E 3000 Unknown
Awakening Age 3E 3000–3E 3415 Unknown
Twilight Age 4E 0–4E 500 Shy'is Kin'toni Clan
Place

This article is written by Xerxes Worldweaver. Copyright 2026 Xerxes Worldweaver. All rights reserved.