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Latest revision as of 13:24, 20 May 2026

Place
Place Name:
Kimet Snowy Mountains
Biome:
Snowy Mountains
Size:
Unknown
Continent:
Unknown
Subcontinent
Unknown

History

Historical Overview

History by Age

Stone Age: Before 1E 0

Copper Age: 1E 1-1E 2200

Bronze Age: 1E 2200-1E 4400

Iron Age: 2E 0-2E 700

Ancient Age: 2E 700-2E 2200

Middle Ages: 3E 0-3E 2050

Early Modern Age: 3E 2050-3E 2600

Industrial Age: 3E 2600-3E 2700

Machine Age: 3E 2700-3E 2800

Atomic Age: 3E 2800-3E 2850

Space Age: 3E 2850-3E 2875

Information Age: 3E 2875-3E 2900

Genetic Age: 3E 2950-3E 3000

Awakening Age: 3E 3000-3E 3415

Twilight Age: 4E 0-4E 500

Geography

The mountains of Kimet are among the tallest in Taerel. They’re so tall that the temperature difference between their peaks and their bases is roughly the same as the temperature difference between the winter and summer of most other lands. So cold it is at the top of the world, and so hot it is at the bottom. The bases of the mountains aren’t among the lowest in Taerel, but they are low — the Kimet mountain range sits for the most part in an enormous basin. On both sides of the range run long canyons, the Sagado canyons, separating the mountains from the lands that border the mountains.

These canyons are named after the Sagado kin’toni clan, of course. If you want to start climbing the Kimet mountains, you must begin by descending into the Sagado canyons. The canyon on the western side of the mountains is a lot wider than the one on the eastern side, but not much deeper. The canyons are quite hot even during the winter months of other places, since the only place winter really touches in this part of the world is the peaks of the Kimet mountains. The rest of the surrounding regions have dry and wet seasons instead. But these canyons are generally very dry, even during the wet seasons.


The earth and stone that they’re made of do not like holding water, at all. There are, however, rivers running through the canyons, which run especially quickly during the wet seasons. Passes through the mountains are few and far between — the Kimet Mountains are dangerous mountains to cross, even with these paths. It’s said that a general long ago once tried to cross them, in order to surprise his enemies — but he lost his whole army to avalanches and cold. One is always at risk of encountering an avalanche or beasts if you stray off these mountain paths or try to carve new ones.

There’s always risk of falling off a sudden cliff, too. And of course, wind, rain, snow, and weather in general become far more dangerous when there’s nowhere to take cover. Too many men have perished during storms, because they couldn’t see the ground beneath their feet clearly, or because the wind shoved them off balance. The tallest peak of the Kimet mountains is without a doubt Mount Dhrar’zeyro. No one’s measured how tall exactly it is, but it’s a good few moonbreadths taller than any of the other mountains to a man standing just outside the canyons.


Dhrar’zeyro is a mountain of shadowy purple stone, and it’s the home of the Sagado kin’toni clan. If you stand in the Sagado canyons, at the base of Dhrar’zeyro, you’ll be able to see several great openings in the earth, leading downwards into the earth beneath the mountain. Many caves run through this mountain, and many ore veins. Or at least there used to be many caves and ore veins. They’ve been replaced with carved halls and rooms, which the Sagado now dwell and work in. If you don’t have business here, don’t be here. The halls and treasuries of the Sagado clan are heavily guarded.

Though you can’t see the guards, you can bet that they can see you.

Plants

Bloodroot is a somewhat famous plant in Taerel, these days — though perhaps ‘infamous’ would be a better word. It’s a somewhat inadequate substitute for the diet of a kin’toni, but it is a substitute. It sustains, at least temporarily. The Sagado clan, however, has turned this last resort source of food into a dish that’s apparently less offensive to the kin’toni tongue. Bloodroot soup. It’s not that the Sagado ran out of blood, and then tried to make this soup in an effort to make the vegan option taste better — no, the Sagado are extremely rich and they buy all their blood.

They’re not likely to ever run out, and they never have to feed and care for captive zu’aan or animals. Thus they have no real need to farm, nor any need to eat bloodroot. Nevertheless, they do farm and grow their own bloodroot, so that they can make bloodroot soup. The recipe is pretty simple — zu’aan blood and bloodroot. With some spices thrown in if you have culinary inclinations. This behaviour is considered ridiculous by most kin’toni clans, but the Sagado seem to like it. That’s why they grow it. That’s why in some spots underground, in the caves and halls of the Sagado clan.


You can find little farms of bloodroot, watered by underground springs, illuminated by cauldrons of flame, fertilized by zu’aan corpses. Harvested when ready, independent of the seasons of the outside world — if it doesn’t take bloodroot a year to grow, why wait to harvest it and plant more? Atop the mountains of Kimet, you can find a few bits of grass here and there, but it’s sparse at best — unless there’s a narluodara flower growing somewhere nearby. It’s beside these narluodaras that most other mountain plants grow. Mostly mountain grasses.

Animals

The uziyeno is a small bug that, for most of its life, glides everywhere it goes. It never flaps; it only glides. It eats grass and the seeds of narluodaras — the latter passing through its digestive system unharmed, though the pods surrounding the seeds dissolve and offer much nutrition to certain creatures, such as Uziyenos. A uziyeno hatches in a sheltered crevasse somewhere in a mountain peak. When it hatches, it jumps off the peak and begins gliding, looking for food. Smelling for food, actually. Uziyenos have a hypersensitive sense of smell, specifically tuned to find the smell of narluodaras.

Which grow in the only places that grass can grow. When they find one, they’ll dig down through the snow that the grass is probably covered by. Then they’ll nibble the grass until they’re full. Then they’ll keep on gliding, down to a lower elevation and a narluodara growing at a slightly lower altitude. Eventually, of course, the Uziyeno glides all the way to the bottom of the mountain range. Then there’s nowhere else for it to glide. So, a little reluctantly, the Uziyeno begins doing the thing it’ll only do once in its life — it flaps its wings.


The buzz of a uziyeno flapping its wings is extremely loud considering the miniscule size of the thing — fortunately, you won’t have to hear it for long, since the uziyeno is heading straight for the nearest mountain peak. When back at the mountain peak, possibly the one where it was born, female Uziyenos will lay eggs in a sheltered crevasse somewhere, and then die. Male uziyenos will find the eggs, fertilize them, and then die as well. When the new uziyenos hatch, they’ll jump off the peak and begin gliding to find food. There’s another flying creature in Kimet, but it doesn’t live on top of the mountain.

No, it lives beneath the mountain. The nasy lives off of the plants that grow by underground streams, as well as the underground streams themselves. Their whole purpose in life is to find the light again, which they have an aching desire for, despite probably never having seen it in their whole lives. When they do find it, they fly out into it. That turns out poorly if it’s one of the braziers of the Sagado clan, but if it does turn out to be sunlight, the nasy will live happily ever after, until the time comes for it to mate. The females fly back into the dark caves, seeking water and complete darkness, and the males fly after them.


And there they have their offspring. Sometimes nasies that have once been parents will try to find the light again, and if they do, they never go back into the darkness. Generally, though, they just die. Nasies are cute as pets but unendurable pests. The sagado have to clear out their storerooms of nasies every so often, and it’s not a fun task. And of course nasies fly around knocking over candles, burning themselves to smithereens in the process. That’s not fun to clean up either.

Historical Timeline of Ages

Age Name Dates Controller
Stone Age Before 1E 0 Unknown
Copper Age 1E 1–1E 2200 Unknown
Bronze Age 1E 2200–1E 4400 Unknown
Iron Age 2E 0–2E 700 Unknown
Ancient Age 2E 700–2E 2200 Unknown
Middle Age 3E 0–3E 2050 Unknown
Early Modern Age 3E 2050–3E 2600 Unknown
Industrial Age 3E 2600–3E 2700 Unknown
Machine Age 3E 2700–3E 2800 Unknown
Atomic Age 3E 2800–3E 2850 Unknown
Space Age 3E 2850–3E 2875 Unknown
Information Age 3E 2875–3E 2900 Unknown
Genetic Age 3E 2950–3E 3000 Unknown
Awakening Age 3E 3000–3E 3415 Unknown
Twilight Age 4E 0–4E 500 Sagado Kin'toni Clan
Place


This article is written by Xerxes Worldweaver. Copyright 2026 Xerxes Worldweaver. All rights reserved.