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	<id>https://taerel.com/Wiki/index.php?action=history&amp;feed=atom&amp;title=Yakr_Vibrant_Swamplands</id>
	<title>Yakr Vibrant Swamplands - Revision history</title>
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	<updated>2026-06-04T14:35:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://taerel.com/Wiki/index.php?title=Yakr_Vibrant_Swamplands&amp;diff=10244&amp;oldid=prev</id>
		<title>Stevie Lambert: (via JWB)</title>
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		<updated>2026-05-20T13:25:26Z</updated>

		<summary type="html">&lt;p&gt;(via JWB)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Region&lt;br /&gt;
|Name = Yakr Vibrant Swamplands&lt;br /&gt;
|Other Names = Unknown &lt;br /&gt;
|Biome = Vibrant Swamplands&lt;br /&gt;
|Size = Unknown &lt;br /&gt;
|Continent = Unknown &lt;br /&gt;
|Subcontinent =  Unknown&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Historical Overview===&lt;br /&gt;
===History by Age===&lt;br /&gt;
&lt;br /&gt;
====Stone Age: Before 1E 0====&lt;br /&gt;
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====Copper Age: 1E 1-1E 2200====&lt;br /&gt;
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====Bronze Age: 1E 2200-1E 4400====&lt;br /&gt;
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====Iron Age: 2E 0-2E 700====&lt;br /&gt;
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====Ancient Age: 2E 700-2E 2200====&lt;br /&gt;
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====Middle Ages: 3E 0-3E 2050====&lt;br /&gt;
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====Early Modern Age: 3E 2050-3E 2600====&lt;br /&gt;
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====Industrial Age: 3E 2600-3E 2700====&lt;br /&gt;
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====Machine Age: 3E 2700-3E 2800====&lt;br /&gt;
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====Atomic Age: 3E 2800-3E 2850====&lt;br /&gt;
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====Space Age: 3E 2850-3E 2875====&lt;br /&gt;
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====Information Age: 3E 2875-3E 2900====&lt;br /&gt;
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====Genetic Age: 3E 2950-3E 3000====&lt;br /&gt;
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====Awakening Age: 3E 3000-3E 3415====&lt;br /&gt;
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====Twilight Age: 4E 0-4E 500====&lt;br /&gt;
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==Geography ==&lt;br /&gt;
&lt;br /&gt;
Before the kin&amp;#039;toni outbreak, the place was already a beautiful city projected to enjoy and love nature, the place did not change much. The Xaldtai Kin&amp;#039;toni Clan took half of it, while, in their truce, the Manyl Kin&amp;#039;toni Clan took the other half. The place is what could be called a resort, with a beautiful plaza by the biggest pond in the Yakr Vibrant Swamplands, pools of natural waters that glow in the night with algae. The whole swamp is a gated community, as this was built before the destruction came upon the world. At first, coming from the gates, it is possible to find a simple patch of dark greenish land.&lt;br /&gt;
&lt;br /&gt;
It is believed this place was actually man-made, covering smaller pounds located in the region. After this entering, it is possible to find two ways. Both locations are almost identical. These two paths both lead to a huge bridge crossing many pounds in the swampland. This bridge leads into a garden, built to appreciate the nature of the place, this garden takes the shape of a natural small lake in the swamp, adorned by several natural plans, but also overrun with lost nature, as the place fell down shortly after the kin&amp;#039;toni outbreak.&lt;br /&gt;
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The main building, used by the clan for several activities, has three floors. The first one is for communal living and society activities, like military training, which is located by the end of the floor. The second floor is for politics, and the third one is for housing. These floors are all decorated differently. Nowadays the huge glass windows are covered during the days, as the kin&amp;#039;toni avoid the sun. The floor for politics is also used as a practising ring for several skills, as this clan tends to appreciate a lot the knowledge and are proud to be part of a highly-skilled clan with a quality life.&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
&lt;br /&gt;
The plants commonly found in the Yakr Vibrant Swamplands can vary a lot, there are mushrooms, creeping plants, trees, fruit trees, vegetables and more. Talking about vegetables, it is possible to find some that are native to the region. It is also possible to identify crops and farms for these vegetables, making the clans believe this region was once ruled by some zu&amp;#039;aan clan, probably shortly after the outbreak.&lt;br /&gt;
Some of these vegetables are;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perath, known to be used by zu&amp;#039;aan tribes as a main source of food, this vegetable is very important for the number of nutrients it holds. It has an orange colour and can be eaten raw or boiled in a soft consistency, that can be mashed or roasted with other vegetables or meats.&lt;br /&gt;
&lt;br /&gt;
Biness, another vegetable very important for zu&amp;#039;aan tribes. It used to be eaten in the same way as the perath, but a different fact about this vegetable is that in the culture of some zu&amp;#039;aan tribes it is possible to find this vegetable being turned into a liquid, as it has a high fermentation. The biness is commonly found around the world, therefore it is present in several zu&amp;#039;aan cultures, as a food or a drink.&lt;br /&gt;
&lt;br /&gt;
The last most common vegetable in this region is the aperic, round with white colouring, it is actually used by the Xaldtai Kin&amp;#039;toni Clan and the Manyl Kin&amp;#039;toni Clan as medicine. Ad the aperic can be boiled so a soft consistency and mashed, it also releases a goo like a type of liquid, giving it a spreadable consistency when mashed. It can then be applied to wounds and cuts to help the healing process.&lt;br /&gt;
&lt;br /&gt;
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As the mushrooms are present in this biome, it is common to find them growing inside the buildings, near the shores of several ponds. Such mushrooms as the giphou, the buripo and the phonte.&lt;br /&gt;
&lt;br /&gt;
The giphou mushroom has an elongated thin body, with a white cap, that can be used by the kin&amp;#039;toni clans to attract animals they can use to drink their blood. The buripo, a smaller type of mushroom and the more common, is normally eaten by zu&amp;#039;aan tribes, as it is easy to find and spot it all around the world. The cap is pointy and red, with white dots all over it, while the stalk is brown and thin. The phonte, while being easy to spot, is highly avoided by the zu&amp;#039;aan tribes, as it is also highly poisonous. This mushroom can be found all over the world, with its very round and white cap, that becomes yellow with age. &lt;br /&gt;
&lt;br /&gt;
Other plants located in the Yakr Vibrant Swamplands like trees are the kopouc and the zeenip. Both trees are used by both kin&amp;#039;toni clans for their wood, even if they did settle in an already built place, they still needed to do some changes to accept their lifestyle and protect them from the sun. Both kinds of wood are thick, stern and strong, while the kopouc takes a dark brown colouring the zeenip is whiter. At this point, it became a matter of beauty and choice between the clans, as to how they will adorn their own houses.&lt;br /&gt;
&lt;br /&gt;
The last tree commonly found in the biome is the buzeni, a fruit tree, that produces a dark coloured, very sweet fruit. The buzeni is often used by the Xaldtai Kin&amp;#039;toni Clan to produce sweet nectar, which is often boiled to a thin consistency and drank at their events and commemorations.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
Most of the native creatures from the Yakr Vibrant Swamplands are left alone by both clans, the Xaldtai Kin&amp;#039;toni Clan and the Manyl Kin&amp;#039;toni Clan. But some of them were actually tamed by the Xaldtai Kin&amp;#039;toni Clan, living inside the walls of their palace, serving as blood sources and sometimes as a way to harvest furs for their clothes and housings for winters.&lt;br /&gt;
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The creatures tamed and bred by the clan are;&lt;br /&gt;
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The scroin, which is a type of four-footed furry mammal, the fur of the creature grows really fast, mostly during winter. Having around 400kg and being very peaceful, it is the perfect creature for the clan to care for and harvest its fur.&lt;br /&gt;
&lt;br /&gt;
Frupec, which is a smaller creature than the scroin, but still a big mammal, known for its antlers, the frupecs are kept by the Xaldtai Kin&amp;#039;toni Clan for its blood. The clan tends to not kill the animal, but rather to drain enough blood for it to stay alive so they can keep taking and drinking blood. Many kin&amp;#039;toni would say the frupec blood is the closest in taste to the zu&amp;#039;aan blood, working as a great substitute.&lt;br /&gt;
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The last animal kept by the clan is the digrat, this creature is actually used by them to set up traps for zu&amp;#039;aan tribes. They tend to set up traps around the gates of their community, trying to imitate a safe place with food for any wandering zu&amp;#039;aan people. This creature is very small and it is easy to find it sleeping near its nest, which means, for the zu&amp;#039;aan, if one digrat is sleeping on the ground, it means a group of digrats are close, which is very easy to kill and great to roast to eat.&lt;br /&gt;
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Other creatures native to the region are like;&lt;br /&gt;
&lt;br /&gt;
The adsul, is a huge violent mammal, with skin hard as stone and a pair of heavy antlers atop its head. The clan tends to hunt this creature for the beautiful antlers, making a game. When they live to hunt, whoever comes back with the biggest antlers wins a shot of going outside in the hunting party for lost zu&amp;#039;aan tribes. They do this tradition for days without an end, once they have enough of a big party, some members of the clan tend to live their swamplands during the night to hunt. If they come back home with zu&amp;#039;aan blood, they get to keep the antlers they got, if not, the antlers are kept for the clan to use.&lt;br /&gt;
&lt;br /&gt;
Nilai, which is a small creature, is normally left alone by the clan because they can&amp;#039;t seem to give a purpose to it. This creature looks very small, like a rabbit type, and it tends to travel in groups. It is native to the Yakr Vibrant Swamplands, but it is only present in the biome during the hotter months of the year, migrating to other regions during fall and winter.&lt;br /&gt;
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Another creature found in the region is the obrush, known to be a lizard type of creature with blue skin, that lives in most of the ponds and lakes of the swampland.&lt;br /&gt;
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{{Template:Controllers&lt;br /&gt;
|Stone Age = Unknown &lt;br /&gt;
|Copper Age = Unknown &lt;br /&gt;
|Bronze Age = Unknown &lt;br /&gt;
|Iron Age = Unknown &lt;br /&gt;
|Ancient Age = Unknown &lt;br /&gt;
|Middle Age = Unknown &lt;br /&gt;
|Early Modern Age = Unknown &lt;br /&gt;
|Industrial Age = Unknown &lt;br /&gt;
|Machine Age = Unknown &lt;br /&gt;
|Atomic Age = Unknown &lt;br /&gt;
|Space Age = Unknown &lt;br /&gt;
|Information Age = Unknown &lt;br /&gt;
|Genetic Age = Unknown &lt;br /&gt;
|Awakening Age = Unknown  &lt;br /&gt;
|Twilight Age = [[Xaldtai Kin&amp;#039;toni Clan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NeartoDesktop&lt;br /&gt;
 | Centre    = {{PAGENAME}} &lt;br /&gt;
 | North     = Unknown&lt;br /&gt;
 | Northeast = Unknown&lt;br /&gt;
 | East      = Unknown&lt;br /&gt;
 | Southeast = Unknown&lt;br /&gt;
 | South     = Unknown&lt;br /&gt;
 | Southwest = Unknown&lt;br /&gt;
 | West      = Unknown&lt;br /&gt;
 | Northwest = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CrossSiteAttribution&lt;br /&gt;
| User = [https://www.freelancer.com/u/moniaraujo Mônica Minieri]&lt;br /&gt;
| Holder = Mônica Minieri&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Mônica Minieri&amp;#039;s contributions]]&lt;/div&gt;</summary>
		<author><name>Stevie Lambert</name></author>
	</entry>
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