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	<title>Essoess Kin&#039;toni Clan - Revision history</title>
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	<updated>2026-06-04T16:09:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://taerel.com/Wiki/index.php?title=Essoess_Kin%27toni_Clan&amp;diff=9415&amp;oldid=prev</id>
		<title>Stevie Lambert: (via JWB)</title>
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		<updated>2026-05-10T12:40:48Z</updated>

		<summary type="html">&lt;p&gt;(via JWB)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox:TwilightAgeGroup &lt;br /&gt;
|Type = Kin&amp;#039;toni clan&lt;br /&gt;
|Name = Essoess Kin&amp;#039;toni Clan&lt;br /&gt;
|Parent Groups = None &lt;br /&gt;
|Descended Groups = Unknown&lt;br /&gt;
|Areas Controlled = [[Samchae Mixed Forest Hills]]&lt;br /&gt;
|Date Founded = 4E 234&lt;br /&gt;
|Date Disbanded = N/A&lt;br /&gt;
}}&lt;br /&gt;
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==History==&lt;br /&gt;
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The Essoess Clan come from the creation of their master and leader Lord Zal&amp;#039;gyrth, who after being originally infected with kin&amp;#039;toni began to build his own clan from either existing kin&amp;#039;toni or ones that he created. For the making new kin&amp;#039;toni he actively sought out the strongest, most intellectually powerful and perfect specimens he could before turning them into his kin. Lord Zal&amp;#039;gyrth was originally a city dweller ,and his early clan were also city dwellers, praying on victims deep in the urban heartland, living in shadowy places, abandoned buildings and deep underground, ascending at night and going out on killing sprees.  &lt;br /&gt;
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However their leader would only let them turn those that he chose. Gradually he created a tribal gang of kin&amp;#039;toni. He was motivated by a need for dominance, power and control, his dream to one day become King of all kin&amp;#039;toni. As their numbers grew they travelled deeper through the city, always moving, partly to avoid capture by a large military number to great for them, but also to seek out the most powerful victims to turn and grow their tribe. Through the process of natural selection, Lord Zal&amp;#039;gyrth believed he would create a tribe of kin&amp;#039;toni. &lt;br /&gt;
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When, eventually chaos and destruction began to run rife through the urban areas as the time of great destruction came, the Essoess tribe would move further afield, into the wastelands and deeper still seeking out towns and places where they may find both zu&amp;#039;aan blood to feed on, but also strong bodies to turn to kin&amp;#039;toni or even other kin&amp;#039;toni to acquire, but only if they met the clans stringent requirements. They have often fought fierce battles with other clans. Lord Zal&amp;#039;gyrth was a prominent figure in the criminal underworld and an incredible martial artist and has trained each member of his tribe in the arts of battle.&lt;br /&gt;
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Their numbers have grown consistently over the years from creating new powerful kin&amp;#039;toni to inviting kin&amp;#039;toni from other clans into their tribe. Usually they are members from defeated clans or kin&amp;#039;toni whithout clans. They must pass powerful tests to be allowed become a member. It took one decade for Lord Zal&amp;#039;gyrthS clan to become known for it evil and infamy to spread. Being a highly intelligent tribe they created mobile dwelling spaces, wealed caravans.n These are not only living spaces.&lt;br /&gt;
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But carry all their equipment, weapons and most importantly, supplies of zu&amp;#039;aan blood which they bottle in iron canisters. They can spend long amounts of time deep in the wilderness when hunting for new blood. There flag bears the symbol of a black skull. Zal&amp;#039;gyrth created this in the early days and to this day they carry their banners with pride. The image of it strikes fear into the heart of many of those who see it coming before them, as the tribe have become notorious for their blood letting and destruction. Lord Zal&amp;#039;gyrth has created a tribe and most stay out of their way. &lt;br /&gt;
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He vowed to take over the world in the early days and wills top at nothing to make his dream reality, no matter how long it takes.&lt;br /&gt;
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==Biology==&lt;br /&gt;
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Light Purple irises  with black sclerae and crescent pupils They are incredibly fit and have great endurance, stamina and a high threshold for the tolerance of pain. As they are all extremely fit specimens before they were made into kin&amp;#039;toni, they are very strong and healthy creatures. They can easily carry their own bodyweight and then some more. They do however, sleep for long periods of time. As they are prone to burn off large amounts of energy during their waking hours. As they have a deep sleep they are vulnerable in this time as will most likely not awake to the sound of intruders who may have come to destroy them during their weakened state. Decapitations and a weapon through the heart will destroy them immediately. &lt;br /&gt;
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They cannot withstand any amount of sunlight and will burn within seconds of exposure. They have a massive hunger for blood. After a few days without any in their system they become very week. They can be destroyed more easily in this time. Their skin is quite soft and can be pierced easily by weaponry. Their blood is thick black, like oil. Their internal organs are navy blue/black and a have a hard rubbery texture, soft inside. They are all tall and slender, originally hand picked for their physical attributes by their master and creator. Strong and youthful look and their physical attributes. &lt;br /&gt;
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Their entire system is always in a state of overdrive and they are consistently pumped with adrenalin  animalistic in their nature and in a constant state of aggression.  They tend to use up a lot of energy and their conscious state is hyperactive and sometimes hallucinatory. During battle their aggression levels are even higher and they often will not feel pain to the same degree as normal. In this state they lose control of their physicality to a certain degree and become very dangerous to others and also to themselves. Without zu&amp;#039;aan blood their body suffers highly. They twitch and go into spasms, become weekend and are very irritable, even to each other. Generally healthy, strong and fast.&lt;br /&gt;
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==Culture==&lt;br /&gt;
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Lord Zal&amp;#039;gyrth is their leader and master. He has taught them all in the ways of the kin&amp;#039;toni. They idolise him above all things and will follow him to the very end of the world, even if it would mean their own destruction. They take great pride in their tribe and all share the common goal of one day ruling the world. Zal&amp;#039;gyrth rules the tribe like a Cult. He has invented his own religion where he is the nucleus, the father figure and the clan members are his subjects. Having an incredible intelligence and charisma, Zal&amp;#039;gyrth has manipulated kin&amp;#039;toni creations to believe that the entire world is against them and that he is their liberator. &lt;br /&gt;
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They believe a new dawn will come where Lord Zal&amp;#039;gyrth will be the emperor of all things, the rightful King of the world, lord of all kin&amp;#039;toni and that their tribe will ones that rule the globe. They believe this to be destiny. They are an aggressive clan and animalistic in their nature. They have a hierarchy system where some are considered to be more important then others, usually down to experience levels, bravery in battle, destruction counts, physical strength. Some times they have disagreements over their individual placement in the tribe and will immediately undergo a physical battle. &lt;br /&gt;
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The winner will be considered more important and have better standing in the tribe. Some of this tribe have ascended to very high levels of importance by challenging others. They are very disciplined and follow the doctrine of Zal&amp;#039;gyrth, law which he has set down from the early years of their creation, in which he has outline the rules of the tribe.  They are respectful of one another and will defend each other, however, they have large egos and if they feel they are not being treated fairly.&lt;br /&gt;
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Or that someone has a higher position then they do and that is is undeserved then they will challenge that particular clans person immediately. They do not fight until destruction, but there is a lot of pain involved. They are nomadic and travel the land with caravans and mobile living structures in search of zu&amp;#039;aan blood or weaker clans to defeat and ascend their ladder of power.  They have some possessions which they consider to be important. Weapons and clothes mainly. &lt;br /&gt;
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They dress very regally and are quite vain about their appearance. There homes are mobile caravans on weal’s which they have invented them selves. They are very creative and excellent at making mechanical devices. They usually favour abandoned buildings, caves and underground places to sleep, but if they are in the wilderness they will make camp before dawn. Their caravans are lined with structures inside them that block out all the sunlight and they will sleep in these during the day. &lt;br /&gt;
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When travelling they all push the wheeled caravans. Nobody is above this task and they believe that by this simple act of physical exertion they are symbolically all helping the clan move forward towards their ultimate purpose of world domination.&lt;br /&gt;
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==Government==&lt;br /&gt;
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Lord Zal&amp;#039;gyrth is the leader of the tribe and no one questions his authority, ever. He is more then just a leader, he is their father and king. Respected by all, every member of the clan would gladly let them selves be destroyed if Zal&amp;#039;gyrth wished it or if he said it was for the greater good of the tribe.&lt;br /&gt;
THE WARDERS are a group of trusted high ranking individuals that Lord Zal&amp;#039;gyrth has put in charge of administering discipline to the clan. They carry out his laws and make sure that everyone is doing as they are supposed. As a tribe they believe in order and discipline. &lt;br /&gt;
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They do not allow there to be any animosity between tribal members. Any disagreements are dealt with promptly by THE WARDERS. They can be strict and often have been known to destroy both parties in complicated feuds. Lord Zal&amp;#039;gyrth has extreme authority and passes what ever laws he wants. No one would ever think of challenging him as all hold him up on the highest pedestal and blindly follow him to where ever he leads.  Any new  rules or orders he has for the clan are brought to THE WARDERS who control different sectors of the tribe and they administer and put into place laws and plans. &lt;br /&gt;
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During battles they will lead the army. They are seen by many as the hand of Zal&amp;#039;gyrth.  Before each battle Lord Zal&amp;#039;gyrth will address the entire clan and deliver a speech to rouse them. From the early days of the tribe, Zal&amp;#039;gyrth created a book of laws for them to live their existence by. Anyone who breaks any of these laws, which he see’s as sacred, will be destroyed. In the rare case that someone would dare break one of his laws they are brought before him and he will destroy them himself. Removing their head and placing it on a spike for all to see what happens to those that defy him. &lt;br /&gt;
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WARDERS can be challenged by other high ranking and esteemed clans people, but only ones directly below their station. It is then customary for them to battle. The winner will become the Warder, the loser will be disgraced and either destroyed or banished. It is very rare for such altercations though as they respect high ranking authority and often do not question it, but rather prefer to assist the high rankers in any way they can as they believe this to be best for the tribe. Zal&amp;#039;gyrths main law states that everything they do must be done for the greater good of the tribe. &lt;br /&gt;
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All the clans people exist by this principal. They are not allowed to steal from each other, cause discourse or insult their brethren. Any who have are the victim of such offences may battle the other. None may question the word of Lord Zal&amp;#039;gyrth. Any who do will be destroyed. It’s a simple government and operates as a Cult would.&lt;br /&gt;
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==Military==&lt;br /&gt;
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A highly organised and fearless military, they march into battle with their leader, Lord Zal&amp;#039;gyrth in the front. He is an imposing warrior, well trained in martial arts and sword play, has no fear and fights with a huge energy and fury that is hard to match. He also inspires his clan to be equally as demented and violent as he is. They both respect him and fear him. The tribe train every day in hand to hand martial arts and weaponry.  They use spears, long swords, short swords, throwing knives and archery. Through a rigorous training timetable which they adhere to on a daily basis.&lt;br /&gt;
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Their fighting skills have not only maintained a high standard but are also constantly improving. They seek military perfection. For them, war is a way of life and battle and the employment of weaponry is an art form. In battle times, THE WARDERS act as the generals of the army and they guide the warriors through the fight, making sure that they adhere to the battle plans and fighting formations that their leader has set aside in the planning process. They consider their king to be a military genius and will follow his strategies to the letter without question. &lt;br /&gt;
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They often change their formations depending on who they are fighting and what type of terrain they fight on. Zal&amp;#039;gyrth has studied ancient methods of war and is a very intelligent strategist. Will often employ methods to surround the enemy, separate them and thus overpower them with his force of exceptionally trained warriors. Archers will first spray them with arrows, then pole arms warriors will decimate the outer ranks, long swordsman will then be sent in, followed by short swords men. As the battle gets closer the archers will exchange their bows for swords.  They are all also very effective at close range due to their martial arts skills. &lt;br /&gt;
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They will imprison enemy who surrender. The weaker ones will either be executed or banished. Zal&amp;#039;gyrth likes to release a certain number so that there is always someone to tell the story of what they saw that day. He believes that battles are won before they are fought and good reputation of being frightening is very valuable. &lt;br /&gt;
Stronger opponents who have lost to them in war are given the opportunity to join their ranks. They must however pass several tests of strength, endurance, combat skills and mental proficiency. These come in the form of public games that the clan host some time after the battle is over on what ever grounds they see fit. &lt;br /&gt;
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Winners of the tournament are allowed to join the clan, under the supervision of high ranking warriorsand if they break any clan rules they can be destroyed immediately. Those who lose in the games are deemed to be of no value to the clan and are destroyed. This clan are all about their military. It is their ultimate dream to defeat every other clan on the globe and thus rule the world.&lt;br /&gt;
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==Religion==&lt;br /&gt;
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Lord Zal&amp;#039;gyrth is their leader, creator, King and Father. He guides them through existence and also the world, as they are nomadic and their lifestyle calls for them to always be moving, seeking out the next battle which well get them a step closer to their ultimate ambition of world domination. Zal&amp;#039;gyrth has compiled a book of rules and laws from the early beginnings of the tribe and these written articles coupled with his teachings have created the order of things. The clan is the most important thing for them and each must play their part for the greater good of the clan. &lt;br /&gt;
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All outsiders are enemies and must be treated as such, unless they too have been outcast, shunned by other society’s or have lost to them in battle and then will be given the chance to prove and redeem themselves. Under Zal&amp;#039;gyrths guidance the tribe are one big family and he is their father. Each and ever tribes member would happily be destroyed for their leader. This tribe is run on the same principles as a cult is. Lord Zal&amp;#039;gyrth created them all many decades ago and taught them the ways of kin&amp;#039;toni. He has brain washed them into his methodology. He is very charismatic but also quite frightening. &lt;br /&gt;
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Any new members also go through a period of ‘rebirth’ where Zal&amp;#039;gyrth reprograms their minds so that they can assimilate into what he calls ‘the family unit’. At random times, Zal&amp;#039;gyrth will address his congregation and deliver a sprawling speech that is philosophical, encouraging, unified them and also rouses them for the need for victory. Often he will deliver these speeches or sermons some time before he is intending to attack another clan. In his book of laws Zal&amp;#039;gyrth has set down a religious philosophy that the entire clan adhere too.  They believe that the cosmos has already destined that they will reach great heights.&lt;br /&gt;
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And that they must move through the world, with each step they take an affirmation of their greatness. It is their belief system that the universe never stops and so neither should they. For the acquisition of true power they must be one with the night and the elements within it. Open the start of each night when they awake they undergo a ceremony. Where they give things to the night and chant out the name of their leader Lord Zal&amp;#039;gyrth to the night sky.  They believe it gives thanks to all that has been given to them. He employs many methods to keep his tribe loyal to him. &lt;br /&gt;
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Zal&amp;#039;gyrth is a master manipulator and the religion he has created is more then faith based, it demands that his tribe continuously elevate him to a status of immense proportions. Daily chanting, prayers and ceremonies based around his name help perpetuate his control upon them. The three most important things in their religion are the tribe, war and their father leader, Lord Zal&amp;#039;gyrth.&lt;br /&gt;
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==Miscellany==&lt;br /&gt;
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{{NearbyGroups&lt;br /&gt;
 | Centre    = {{PAGENAME}} &lt;br /&gt;
 | North     = Unknown&lt;br /&gt;
 | Northeast = Unknown&lt;br /&gt;
 | East      = Unknown&lt;br /&gt;
 | Southeast = Unknown&lt;br /&gt;
 | South     = Unknown&lt;br /&gt;
 | Southwest = Unknown&lt;br /&gt;
 | West      = Unknown&lt;br /&gt;
 | Northwest = Unknown&lt;br /&gt;
}}&lt;br /&gt;
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{{CrossSiteAttribution&lt;br /&gt;
| User = [https://www.fiverr.com/voicemagician voicemagician]&lt;br /&gt;
| Holder = voicemagician&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
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[[Category:3rd-century Twilight Age kin&amp;#039;toni clans]]&lt;br /&gt;
[[Category:voicemagician&amp;#039;s contributions]]&lt;/div&gt;</summary>
		<author><name>Stevie Lambert</name></author>
	</entry>
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