Taerel Worldbuilding Wiki
Featured Article"The clan was founded by Shakresaw when she and her people stole their first seaworthy zu'aan ship, turned the entire crew, and laid seige to the northern harbour. The spent their days raiding the shoreline, and their nights sneaking on board other ships in the region. Over time they built themselves a small fleet of ships they could use to sail around the coast of the continent and raid villages and settlements as they pleased. In order to have a safe home in between raids, they took over the northern harbour and turned every adult zu'aan.
They left the children be so they could train them how to sail and raid and fight as they grew up. Then after they give birth to their third child, the fully grown zu'aan are turned and permanently joins one of the crews under Shakresaw’s control. Their extensive time out at sea and in the salty depths caused serious mutations which allowed them to push further from the safety of the continental shorelines. their tactics adjusted to suit their new natures, and soon tales of ships crewed by creatures from the dark heart of the seas spread through the coast line." Read the full page at Umana Kin'toni Clan |
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Basic LoreThe year is 4E 500. For nearly one thousand years, the world of Taerel has been ravaged by the kin’toni plague, a sickness that converts those inflicted into kin’toni, vampiric monsters seeking the blood of the zu’aan. Forget the power of technology, the world has been sent back to a new dark age. The tools used are stone, bronze and iron, as the means of advanced technology has been lost. Only the rusting remnants of a past age remain. The once-mighty cities of the Xenea Zu'aan Empire, the Ka'orn Kingdom and the other once-powerful nations now rot and rust away as overgrown ruins. The once grand hive cities, once home to millions are now only home to savage kin'toni clans and primitive zu'aan.
In the Awakening Age, the zu'aan was hunted, the kin'toni relentless, and the zu'aan had to form primitive tribes shunning all technology in order to survive. Even in the Twilight Age, these tribes were and still are always on the move to evade the much more numerous kin'toni clans, hungry for their blood and wishing to convert them to grow their numbers. In the Twilight Age, there were zu'aan who managed to form cities due to the cession of hunting by the kin'toni, who were busy with their own matters. These cities use high walls and their armies in order to keep the wandering clans of kin'toni away. Such cities still have to be wary of gaining too much attention from the kin'toni as otherwise they may be overwhelmed by a hungering horde.
Even in the Shattering of 4E 100-150, a time of great war and darkness, the wars happening due to a lack of resources due to the volcanic winter that blocked out the skies and cast the world into a pail of darkness and cold. Even the lack of food and the conflict did not destroy civilization, the zu'aan and kin'toni endured. But, this new and somewhat stable age is ending, a new ice age is coming with icy sheets from the North and South of Taerel, freezing all in its path. The ice age can not be stopped or delayed, the end will come in time. Groups may be able to delay the end, but they are only buying time. The ice will crush all under its freezing embrace. The glacial end is coming, will they survive?
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"The year is 4E 500. For nearly one thousand years, the world of Taerel has been ravaged by the kin’toni plague, a sickness that converts those inflicted into kin’toni, vampiric monsters seeking the blood of the zu’aan. Forget the power of technology, the world has been sent back to a new dark age. The tools used are stone, bronze and iron, as the means of advanced technology has been lost. Only the rusting remnants of a past age remain. The once-mighty cities of the Xenea Zu'aan Empire, the Ka'orn Kingdom and the other once-powerful nations now rot and rust away as overgrown ruins. The once grand hive cities, once home to millions are now only home to savage kin'toni clans and primitive zu'aan. "
Read the full page at Basic Lore
"In the year 4E 42 a kin'toni named Arver Warawi, formerly a member of the Kuvesim Kin'toni Clan from 4E 33 until he was exiled in 4E 41 for a treasonous act that he didn't commit, decided to found his clan, thus naming it the Meullton clan and taking it upon himself to create an empire numbering in the dozens of thousands. He spent nearly three years of his life turning zu'aan into his likeness, he turned around three hundred on his own."
Read the full page at Meullton Kin'toni Clan