Tales of a Grimdark World Notepad 1: Difference between revisions
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After the exodus from Panem to the Exoplanet Aeterna, the Gamemakers are divided into three societies, the hive city of Primus, in Craven-001, the Maddened in the shanty town around the Exile Spire and the Clan-Kin of the surface. | After the exodus from Panem to the Exoplanet Aeterna, the Gamemakers are divided into three societies, the hive city of Primus, in Craven-001, the Maddened in the shanty town around the Exile Spire and the Clan-Kin of the surface. | ||
==Hive Primus== | |||
The hive city of Primus is ruled by the Gamemaker Order, still following the same caste system and culture as they did in Panam, on Earth. The humans have also been assigned to castes of their own. Hive Primus is located in Craven-001, a forest of Gothic spires growing from the floor. Built from concrete made from the silicate rock. The settlement is divided into sectors that have differing purpose, such as A-2, a hydroponics sector containing former District Eleven settlers and B-32, a electronics making sector containing setters from District Three. | The hive city of Primus is ruled by the Gamemaker Order, still following the same caste system and culture as they did in Panam, on Earth. The humans have also been assigned to castes of their own. Hive Primus is located in Craven-001, a forest of Gothic spires growing from the floor. Built from concrete made from the silicate rock. The settlement is divided into sectors that have differing purpose, such as A-2, a hydroponics sector containing former District Eleven settlers and B-32, a electronics making sector containing setters from District Three. | ||
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Castes: | ===Castes:=== | ||
Makers-of-Parts: Former members of District One and District Three, their role is to make the machines, electronics and electrics that the Gamemaker Order relies on. They wear dark blue. | Makers-of-Parts: Former members of District One and District Three, their role is to make the machines, electronics and electrics that the Gamemaker Order relies on. They wear dark blue. | ||
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- | ===The Maddened and the Mushroom-Walkers=== | ||
When a Gamemaker develops GDS, they are cast out to the surface via a spire containing a high speed, automatic lift. This Gothic spire pokes from the hive city below, though rock and to Aeterna's surface. This area of the surface is a plains biome with the spire being the only notable feature. The spire is built from the same silicate rock concrete and is surrounded by the ruins of the first landing and a shanty town made from scrap metal, plastics and other sheets of material. These roughly made shacks contain GDS Stage 1 and Stage 2 suffers. | When a Gamemaker develops GDS, they are cast out to the surface via a spire containing a high speed, automatic lift. This Gothic spire pokes from the hive city below, though rock and to Aeterna's surface. This area of the surface is a plains biome with the spire being the only notable feature. The spire is built from the same silicate rock concrete and is surrounded by the ruins of the first landing and a shanty town made from scrap metal, plastics and other sheets of material. These roughly made shacks contain GDS Stage 1 and Stage 2 suffers. | ||
Revision as of 08:38, 1 June 2026
After the exodus from Panem to the Exoplanet Aeterna, the Gamemakers are divided into three societies, the hive city of Primus, in Craven-001, the Maddened in the shanty town around the Exile Spire and the Clan-Kin of the surface.
Hive Primus
The hive city of Primus is ruled by the Gamemaker Order, still following the same caste system and culture as they did in Panam, on Earth. The humans have also been assigned to castes of their own. Hive Primus is located in Craven-001, a forest of Gothic spires growing from the floor. Built from concrete made from the silicate rock. The settlement is divided into sectors that have differing purpose, such as A-2, a hydroponics sector containing former District Eleven settlers and B-32, a electronics making sector containing setters from District Three.
Each sector is a a spire of its own, growing from the floor like jagged teeth. The spires are predicted to merge in times to come. Life in the spires is highly regimented, and living areas tight. Each setter gets a small pod to sleep in and that is it, shared via hot bunking. Clothing is caste uniforms constituting of colored tunics and pants similar to those worn by the Avoxes of Panam. Food consists of nutri-paste and water, strictly rationed. Everybody follows a strict schedule that is in a chip implanted in their arm.
Castes:
Makers-of-Parts: Former members of District One and District Three, their role is to make the machines, electronics and electrics that the Gamemaker Order relies on. They wear dark blue.
Workers-of-Darkness: Often CI-Class Avoxes, along with people from the former District Four and Six, their role is sewer maintenance, waterworks, tunnel repair, waste incineration and grid relay inspection. They wear black, waterproofed canvas.
Labors-of-Need: The ones assigned to heavy labor, such as quarry hauling, foundry work, rail shifting, construction support and structural demolition, are often IHL-Class Avoxes and people from former District Seven. They wear bright orange, with harnesses for equipment.
Growers-of-Food: Working in the hydroponics farms, these former District Nine, and Eleven people grow the food for Hive Primus. Their role to is to grow, pack and ship the food the Hive relies on. They wear dark green.
Givers-of-Parts: For people with disabilities, the conically lazy, the elderly or ill who cannot work, a grim fate waits them. Shuffled into this caste, they serve as test subjects, organ banks, blood banks and experimental labor, hazard testing. The Order considers them useless for anything else. They wear mid-blue.
Servers-of-Gamemakers: Serving the Gamemakers directly are SD-Class Avoxes who wait on the needs of the High Nobility and Royal Family. They also operate the lifts that connect the floors of the hives. They wear muted cream.
Keepers-of-Law: The Peacekeepers, and those who support them. Most hail from the former District Two and are of Nepali blood. They wear white.
Maintainers-of-Water: Hailing from the former District Four, their role is to maintain and fix water systems, piped in from the nearby Lux Sea and down to Hive Primus. They wear powder blue.
Builders-of-Space, the people of District 12 are assigned to mine and build in order to grow the Hive and as a punishment for their rebel past.
Harnessers-of-Light, former members of District Five, their duties is to maintain the power grids, care for the fusion reactors and keep the artificial UV lights running for the hydroponics sectors. They wear bright yellow.
Weavers-of-Shroud: District Eight has become the caste who use the automated looms and processing plants to make people's caste uniforms, heavy industrial materials like filters for the water systems, the waterproof clothing of the Workers-of-Darkness, and insulating liners for the pod bunks. They wear muted grey.
Wardens-of-Vats: The people of District Ten gained the duty of looking after the insect protein, biochemical fluids such as Gamemaker nutri-fluid and corpse reclamation vats. They wear maroon.
The Maddened and the Mushroom-Walkers
When a Gamemaker develops GDS, they are cast out to the surface via a spire containing a high speed, automatic lift. This Gothic spire pokes from the hive city below, though rock and to Aeterna's surface. This area of the surface is a plains biome with the spire being the only notable feature. The spire is built from the same silicate rock concrete and is surrounded by the ruins of the first landing and a shanty town made from scrap metal, plastics and other sheets of material. These roughly made shacks contain GDS Stage 1 and Stage 2 suffers.
Inside, Stage 1 Gamemakers try to carry on their normal routines and the Stage 2 Gamemakers sit trapped in their hallucinations, obsessions and compulsions. The Stage 1 Gamemakers are the ones looking after their Stage 2 kin, feeding them, giving them hydrogen and protecting them. They also maintain crude machines to produce hydrogen from water and mushroom patches for nutri-fluid. Around the shanty town is a ring of earth cleared of all life by the Order and the Stage 1 Gamemakers, to protect from the ferals.
Past this clearing, are the embryonic beginnings of mushroom forests made by the Gamemaker nanites eating organic matter. The caps are skinned in Gamemaker synth skin, within that are layers of Gamemaker hair, giving the mushrooms their colors, and then Gamemaker teeth to stiffen. The layers then reverse, another layer of hair and then another layer of synth skin. These mushrooms act as food, shelter, and tool/weapon parts for the Clan-Kin that dwell along these mushrooms. Once a Gamemaker hits Stage 3 GDS, they are cast from the shanty town to join the Clan-Kin.
The Clan-Kin are like those in the Hall of the Forgotten, besides the fact the colors are separated by biome and not by height. Some known Clan-Kin Clans include the Watchers-On-The-High-Peaks, Sitters-In-The-Desert-Caves and Guards-Of-The-Yellow-Beach. The Watchers-On-The-High-Peaks have hair ranging from powder blue, to bright blue to dark midnight blue. The Sitters-In-The-Desert-Caves have colors such as sand-yellow, butter-cup yellow and dark yellow. The Guards-Of-The-Yellow-Beach are known for hair ranging from pastel green, to forest green to jewel green.
In the mushroom forests, the air is saturated with the Gamemaker nanites, leading anybody who breathes them in to be infected. If a person dies after being infected, as long as the brain is not gone, they will rise again as an Gamemaker after a month. This leads to escaped rebels, Avoxes and other escapees to end up joining the feral Gamemaker ranks and makes settling the wilds very hard. The Order also scouts the forests close to the Spire to press gang any newborns it can to join the ranks of the Low Nobility.
Such Gamemakers are dragged underground, dressed in the white rags and assigned to a mentor to begin training.